• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Hardware v
« Previous 1 … 3 4 5 6 7 … 189 Next »

Settings to use for a Radeon Gpu (6900xt)
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Threaded Mode
Settings to use for a Radeon Gpu (6900xt)
06-11-2021, 11:02 AM
#1
syndicator
Unregistered
 
I don't think my cpu is the problem.. (5950x) but for the life of me i can not get this emulator to work with out it stuttering. Games will work at 60 fps then pauses for a sec. I have tried a lot of combination of settings. Vulkan direct3d 11 direct3d 12. I have the isos on a NVME drive..
Reply
06-11-2021, 11:05 AM (This post was last modified: 06-11-2021, 11:06 AM by MayImilae.)
#2
MayImilae Offline
Chronically Distracted
**********
Administrators
Posts: 4,656
Threads: 121
Joined: Mar 2011
Your CPU and GPU are certainly fine! Is it stuttering that appears when in a new area or a new object appears, then goes away if nothing new appears for a bit? If so, you are likely encountering shader compilation stuttering. Fortunately, we have Ubershaders! Try Async Ubershaders, and if you still get some stuttering, try Exclusive Ubershaders.
[Image: RPvlSEt.png]
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
Find
Reply
06-11-2021, 11:13 AM
#3
syndicator
Unregistered
 
what Backend should i use.. I know openGL runs like crap on amd gpus.. but should i go with vulkan or direct3d 11-12
Reply
06-11-2021, 12:16 PM
#4
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,563
Threads: 31
Joined: Feb 2013
Any of those are fine. The main differences will be between what games do and what APIs handle the specific things more efficiently.
Find
Reply
07-23-2021, 02:22 PM (This post was last modified: 07-23-2021, 02:32 PM by ForkWNY.)
#5
ForkWNY Offline
Member
***
Posts: 52
Threads: 6
Joined: Aug 2020
I'm running Dolphin on a Radeon 5700XT GPU on a Ryzen 7 3700X CPU, which is quite a step back from your setup, but it's more than capable of handling serious gaming...the 5950x shouldn't break a sweat for gaming, that's more of a professional content creator's workstation CPU, with some serious rendering power behind it. So, I highly doubt your CPU or GPU have anything to do with stuttering...I would double-check your graphics config, especially enhancements, if you're using SSAA, 2x is way more than enough.

From personal experience, Vulkan is the best back-end overall for my particular AMD GPU, but there may be some titles that work better with D3D11 or 12. I've found that D3D12 has more numerous graphical glitches compared to Vulkan or D3D11.

To smooth out your game play, definitely consider using hybrid or exclusive ubershaders...you may see some stuttering when the game first loads, but the bulk majority of your gameplay will be quite smooth. For graphics enhancements, if your internal resolution is set to 6x Native or higher (4k and up), I'd recommend 4x MSAA or 2x SSAA (or lower), anything higher than that can result in some stuttering even on high-end GPU's. Your 6900XT should be able to easily handle 4k and up resolutions without any drops in frame rate.
Find
Reply
07-24-2021, 05:08 AM
#6
themaster123 Online
Senior Member
****
Posts: 368
Threads: 5
Joined: Mar 2016
Your also better off using the compile before game starts. It compile the ubershader shaders to avoid stuttering better(in my experience at least). It does make the booting the game the first time or sometime after a update take longer though.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma