• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Hardware v
« Previous 1 ... 153 154 155 156 157 ... 189 Next »

Settings for my Setup ( To Improve Image Quality )
View New Posts | View Today's Posts

Pages (2): « Previous 1 2
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Settings for my Setup ( To Improve Image Quality )
12-01-2012, 04:46 AM
#11
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,513
Threads: 55
Joined: Dec 2011
(11-30-2012, 09:03 PM)Lebada3 Wrote: Also another question, is OpenGL still the most reliable renderer? I was using DX11 until now.

All three backends are pretty much on par. Performance will vary depending on the game, your hardware, and drivers. In terms of graphical quality (i.e. lack of glitches or issues) they all do the job. IIRC, OGL used to be much better way back when until the D3D backends got some much needed work done on them. If you have any issues in one, you can simply switch to another, which is nice (for Windows users at least :p)
Website Find
Reply
12-01-2012, 07:17 AM
#12
Lebada3 Offline
Member
***
Posts: 52
Threads: 9
Joined: Nov 2012
(11-30-2012, 10:15 PM)LordVador Wrote: Is anybody getting full speed ( 60fps ) with EFB Copies to RAM ? ( particularly in Mario Kart )

I mean my setup is pretty strong, thought it would work fine, or perhaps I need to adjust some other settings?
(11-30-2012, 09:03 PM)Lebada3 Wrote: Why is it that when I change EFB Coies to "RAM" it slows down so much, i get like "SPEED 30%" which translates to about 20 FPS or so max with the "RAM" option. "Texture" option works fine and get steady 100% speed ( 60 FPS ).

EFB to RAM = More accurate, slow
EFB to Textures = Less accurate, fast

(11-30-2012, 09:03 PM)Lebada3 Wrote: is OpenGL still the most reliable renderer? I was using DX11 until now.

Define "reliable"
i7-3770k 4.5Ghz
16GB RAM
2xGTX 680 SLI
512GB M4 SSD
30" 1600p - 60" 1080p
Swans M10
Xonar STX
Adder Switch



Find
Reply
12-01-2012, 07:50 AM
#13
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Quote:All three backends are pretty much on par. Performance will vary depending on the game, your hardware, and drivers. In terms of graphical quality (i.e. lack of glitches or issues) they all do the job. IIRC, OGL used to be much better way back when until the D3D backends got some much needed work done on them. If you have any issues in one, you can simply switch to another, which is nice (for Windows users at least )

I think we can say with certainty that the d3d9 backend is less accurate than the other two regardless of whether it's a significant difference or not.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
12-01-2012, 08:49 AM
#14
Lebada3 Offline
Member
***
Posts: 52
Threads: 9
Joined: Nov 2012
Messed up the previous quote/reply. This was my questions:

Is anybody getting full speed ( 60fps ) with EFB Copies to RAM ? ( particularly in Mario Kart )

I mean my setup is pretty strong, thought it would work fine, or perhaps I need to adjust some other settings?
i7-3770k 4.5Ghz
16GB RAM
2xGTX 680 SLI
512GB M4 SSD
30" 1600p - 60" 1080p
Swans M10
Xonar STX
Adder Switch



Find
Reply
12-01-2012, 08:59 AM
#15
AnyOldName3 Offline
First Random post over 9000
*******
Posts: 3,535
Threads: 2
Joined: Feb 2012
You should be able to in several games. Try using speed settings, and just changing EFB copies, then increase IR, AA etc until you see what slows you down.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
Find
Reply
12-01-2012, 05:01 PM
#16
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,513
Threads: 55
Joined: Dec 2011
(12-01-2012, 07:50 AM)NaturalViolence Wrote: I think we can say with certainty that the d3d9 backend is less accurate than the other two.

Hasn't this largely always been the case, aside from when the D3D11 backend was first being developed? To be honest though, it's not like I have a great deal of experience with either D3D backend. I should have qualified my statement more carefully though. From what I gather, they're all generally up to the task for a majority of the games, but in a handful of games either of the three will have issues.

For example, D3D9 has issues with Sonic Heroes and Rune Factory Frontier, OpenGL has black screens on Harvest Moon: Magical Melody and still has issue with Sonic Heroes. D3D11 grey screens on Tatsunoko vs. Capcom. None is perfect, but each generally works well for a lot of games (else they're be little point in having them :p)
Website Find
Reply
12-02-2012, 06:24 AM
#17
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
True, but generally speaking d3d9 is the least accurate and has the most limitations.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
12-02-2012, 06:31 AM
#18
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,513
Threads: 55
Joined: Dec 2011
(12-02-2012, 06:24 AM)NaturalViolence Wrote: True, but generally speaking d3d9 is the least accurate and has the most limitations.

That's the second time you've pointed that out, but I'm not arguing against it :\
Website Find
Reply
« Next Oldest | Next Newest »
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode