I was wondering, since the change to enforce an integer scale (multiple of 640x428) for the internal resolution, is there a way to set a custom internal resolution anymore like before (auto (window size) for example) or via ini. EFBScale = 0 used to do the trick.
The problem is I was able to play most games at full speed since forever with custom textures, but since the change it always choose 3x if I play in fullscreen with the auto setting (I play on a 1600x900 monitor) and my FPS often fall under 60 fps. And if I choose 2x scale, it's way too blurry. I was using the setting "auto (use window size)" or 1600x900 before and it was perfect for me (I personally never had any problem with it.) I understand the reasons for getting rid of non-integer scaling, but for people like me, with older machines, I think the hidden setting should still be available to be able to play games perfectly like before.
If there's no plan whatsoever to bring back this setting via ini, can someone point me to the last build where the option "auto (window size)" is available?
Thank you.
The problem is I was able to play most games at full speed since forever with custom textures, but since the change it always choose 3x if I play in fullscreen with the auto setting (I play on a 1600x900 monitor) and my FPS often fall under 60 fps. And if I choose 2x scale, it's way too blurry. I was using the setting "auto (use window size)" or 1600x900 before and it was perfect for me (I personally never had any problem with it.) I understand the reasons for getting rid of non-integer scaling, but for people like me, with older machines, I think the hidden setting should still be available to be able to play games perfectly like before.
If there's no plan whatsoever to bring back this setting via ini, can someone point me to the last build where the option "auto (window size)" is available?
Thank you.