(04-25-2014, 12:34 AM)Anti-Ultimate Wrote: Could you try using 1xIR and EFB to Texture? If that speeds things up, you have a GPU bottleneck. While a i7 3770 at stock should be enough, I can't really check. I only have my Haswell to test, which is already way faster.
I already tried that, but I didn't notice any difference in speed. I typically play with EFB to Ram and 1.5x resolution, and the game mostly runs fine expect for a select few areas.
Apart from that, other specific changes I make to my setup include:
Framelimit: Off
Limit by FPS (unchecked)
DSP LLE recompiler
DSP LLE on Separate Thread
Skip EFB Access From CPU
Cache Display Lists
OpenCL Texture Decoding
I read that OpenCL texture decoding works well with EFB set to Ram, so it was worth a shot. For the record, Resi 4 was even glitchier before I made these changes. The aiming reticule kept losing track of the Wiimote movements and got stuck somewhere on the screen, making targeting impossible. The game handles almost perfectly with the new setup, and the only graphical glitches are some rare twitchy polygons. Besides the FPS drop, I mean.
