I compiled dolphin-emu from git (currently 4.0-2051) and it segfaults when launching games without emulator restarting. 1st game launches and works correctly but when stop emulation and start another game, emulator will crash.
Here is log from terminal before segfault
This problem is caused by building emulator with SDL2 support (i'm using libSDL2 2.0.2 and libSDL2-devel packages). When it compiled with SDL 1.2, everything is fine.
I found that similar problem is already reported but the proposed fix is not working.
My problem is different because:
* I'm using different distro
* I'm using proprietary Nvidia driver instead of Mesa
* Uninstalling libudev0 package didn't helped.
Here is log from terminal before segfault
Code:
18:20:225 /home/yuri/dolphin-emu/Source/Core/DolphinWX/GLInterface/GLX.cpp:106 N[Video]: Got double buffered visual!
This problem is caused by building emulator with SDL2 support (i'm using libSDL2 2.0.2 and libSDL2-devel packages). When it compiled with SDL 1.2, everything is fine.
I found that similar problem is already reported but the proposed fix is not working.
My problem is different because:
* I'm using different distro
* I'm using proprietary Nvidia driver instead of Mesa
* Uninstalling libudev0 package didn't helped.
CPU: Intel Core i5-3570k
GPU: Nvidia GeForce GTX660 (proprietary nvidia driver v.358.16)
RAM: 2 x 4G DDR3 1333 MHz
OS: openSUSE Tumbleweed x86_64 (linux 4.3)
I'm using latest version of Dolphin-emu from git master branch.
GPU: Nvidia GeForce GTX660 (proprietary nvidia driver v.358.16)
RAM: 2 x 4G DDR3 1333 MHz
OS: openSUSE Tumbleweed x86_64 (linux 4.3)
I'm using latest version of Dolphin-emu from git master branch.