Hey everyone! I'm new here and the first thing I wanna do is thank everyone who works on the emulator for their hard work!
I have some questions on how graphics work in Dolphin and in General. I want to apologize in advance as I will question all the answers, and I encourage anyone to post your opinions even if you are not 100% sure how it works.
OK, the Dolphin Emulator has a few settings for graphics. There is the Windowed Resolution, Full Screen Resolution, a Native Setting, a X2 setting, Aspect Ratio Options, Widescreen Hack, and various enchancements (anti-aliasing, etc.)
I'm extremely confused, and from what I have searched, it is not too straightforward.
Can anyone explain what all these do and how they do it?
Things I am interested in:
When and what things get stretched?
When and what things render at higher resolution?
When do we get extra realestate(widescreen hack) and how much?
- (Does widescreen hack give you 16:9, more less? what if you widescreen hack an already widescreen game?)
How do enchancements work (is the image output that way or is it enchanced after an image is outputted)
Is there like layers in the game that you can disable and enable (kinda like SNES emulators)
- How do different regions get treated (PAL vs NTSC, etc)
Anything else!
---
I know DVD's(NTSC) are 720x480 natively and either get stretched or squished depending on aspect ratio. I understand that when upscaling a DVD you are not really adding pixels, but apperently you can with Dolphin (messing with the polygins or something) and also in DVD's you can't just get extra realestate but you can in dolphin (because the information is there, just not visible)
---
Thanks in advanced and sorry for the big confusing post.
I have some questions on how graphics work in Dolphin and in General. I want to apologize in advance as I will question all the answers, and I encourage anyone to post your opinions even if you are not 100% sure how it works.
OK, the Dolphin Emulator has a few settings for graphics. There is the Windowed Resolution, Full Screen Resolution, a Native Setting, a X2 setting, Aspect Ratio Options, Widescreen Hack, and various enchancements (anti-aliasing, etc.)
I'm extremely confused, and from what I have searched, it is not too straightforward.
Can anyone explain what all these do and how they do it?
Things I am interested in:
When and what things get stretched?
When and what things render at higher resolution?
When do we get extra realestate(widescreen hack) and how much?
- (Does widescreen hack give you 16:9, more less? what if you widescreen hack an already widescreen game?)
How do enchancements work (is the image output that way or is it enchanced after an image is outputted)
Is there like layers in the game that you can disable and enable (kinda like SNES emulators)
- How do different regions get treated (PAL vs NTSC, etc)
Anything else!
---
I know DVD's(NTSC) are 720x480 natively and either get stretched or squished depending on aspect ratio. I understand that when upscaling a DVD you are not really adding pixels, but apperently you can with Dolphin (messing with the polygins or something) and also in DVD's you can't just get extra realestate but you can in dolphin (because the information is there, just not visible)
---
Thanks in advanced and sorry for the big confusing post.