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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Savestate uncompressed
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Savestate uncompressed
12-01-2015, 07:31 PM
#11
student Offline
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I tryed to decompress the savestate but the minilzo code needs to know the original file size... is it the full 88Mb Wii RAM ? If not is there a way to know that exact value ? Thank you in advance ! (anyway an option to have a full uncompressed savestate will be of great use for reversing Wink )
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12-01-2015, 07:39 PM
#12
JosJuice Offline
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The uncompressed size is stored as a 32-bit unsigned integer in the header. (On the last page, I said that the header is 18 bytes long, but I didn't take alignment into account... The actual size seems to be 24 bytes. I think the size starts at 0x8, but you should check it to make sure.)
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12-01-2015, 07:57 PM
#13
student Offline
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Thank you !
Is the dump the perfect RAM-copy or has it something more in it ? (except form the header).
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12-01-2015, 08:45 PM
#14
JosJuice Offline
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It has a lot of things in it other than RAM. There is no specification for the order that things are stored in other than Dolphin's code itself.
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