Am using r5081 x64 intel compiler build. I read somewhere time ago that save states were fixed, however there are still problems.
So I tried to use them first on WII game: House of Dead:overkill few days ago.
Sometimes it worked but after not-so-many-uses I lost sound and upon another load I got usual opcode error window.
Now for Gamecube game: Fire Emblem, I play now. This seems much more stable, I never got crash or such thing. What randomly happens is that I loose sound after load. I use dsound interface, options like Dual Core are enabled. Maybe problem lies in sound plugin or its intercommunication, just though I should let you know although you probably know already.
So I tried to use them first on WII game: House of Dead:overkill few days ago.
Sometimes it worked but after not-so-many-uses I lost sound and upon another load I got usual opcode error window.
Now for Gamecube game: Fire Emblem, I play now. This seems much more stable, I never got crash or such thing. What randomly happens is that I loose sound after load. I use dsound interface, options like Dual Core are enabled. Maybe problem lies in sound plugin or its intercommunication, just though I should let you know although you probably know already.
E7400 @ 3.6Ghz 1.33v, GTX-260 192SP 650/1400/1100/1.05v, 4Gb RAM, Windows Server 2008 x86