• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 99 100 101 102 103 ... 369 Next »

Save conversation from PJ64 to Dolphin
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Save conversation from PJ64 to Dolphin
04-21-2016, 07:17 AM
#1
hellbringer616 Offline
Member
***
Posts: 82
Threads: 8
Joined: Mar 2013
Hey guys, I wanted to switch my Ocarina of Time save file from PJ64 to Dolphin, simply put the texture pack is better and I don't wanna try and port that haha

Is there a program that can do that/is it even possible? 
Find
Reply
04-21-2016, 07:34 AM (This post was last modified: 04-21-2016, 08:03 AM by Admentus.)
#2
Admentus Offline
Nothing but perfection for gaming
*******
Posts: 1,984
Threads: 25
Joined: May 2015
It depends on which version you are using of Ocarina of Time. There are versions V1.0, V1.1 and V1.2 for NTSC and V1.0 and V1.1 for PAL on the Nintendo 64. The virtual console edition is V1.2 for NTSC and V1.1 for PAL. The Collector's Edition and the Master Quest discs for the GameCube are version V1.3 for NTSC and V1.2 for PAL (both for normal quest and master quest). Essentially, the GameCube versions are a higher version than on the Nintendo 64. The virtual console version is identical to the latest Nintendo 64 version.

It may be done with the virtual console edition, but I guess the GameCube versions are just too different.
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
Find
Reply
04-21-2016, 07:59 AM
#3
ExtremeDude2 Online
Gotta post fast
*******
Posts: 9,317
Threads: 273
Joined: Dec 2010
I believe they all use the same saves, I just wouldn't know how to convert it.
Check out my videos (dead)
[Image: sig-22354.png]
Website Find
Reply
04-21-2016, 03:29 PM
#4
hellbringer616 Offline
Member
***
Posts: 82
Threads: 8
Joined: Mar 2013
I know they are all interchangeable for the n64 emulator.

Bummer I probably can't get it ported.
Find
Reply
04-21-2016, 10:39 PM
#5
AnyOldName3 Offline
First Random post over 9000
*******
Posts: 3,533
Threads: 1
Joined: Feb 2012
It's probably the case that it'd actually be quite simple, but you'd have to do some prodding of files. If you find the file Dolphin keeps the save in, it might well just be the same file as the other versions of the game with a different extension, or it might be in some thin wrapper (basically an extra header and footer on the file). In either of these cases, it should be pretty simple to transplant the save, but you'd need to have some kind of idea of what you were doing.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
Find
Reply
04-22-2016, 12:12 AM
#6
hellbringer616 Offline
Member
***
Posts: 82
Threads: 8
Joined: Mar 2013
Any devs care to chime in about editing GC memory card files in Dolphin?
Find
Reply
04-22-2016, 12:19 AM
#7
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,946
Threads: 7
Joined: Oct 2014
(04-22-2016, 12:12 AM)hellbringer616 Wrote: Any devs care to chime in about editing GC memory card files in Dolphin?

That's the easy part. Just use Import GCI and Export GCI in Dolphin's memory card manager. The trickier part is knowing what format Nintendo's Virtual Console N64 emulator uses compared to the PC N64 emulator.
Find
Reply
04-22-2016, 08:04 AM
#8
hellbringer616 Offline
Member
***
Posts: 82
Threads: 8
Joined: Mar 2013
I won't be using VC, I want to use the collectors edition, as it has the texture pack. Unless that just uses the VC
Find
Reply
04-22-2016, 08:08 AM (This post was last modified: 04-22-2016, 08:09 AM by Admentus.)
#9
Admentus Offline
Nothing but perfection for gaming
*******
Posts: 1,984
Threads: 25
Joined: May 2015
The texture pack works for all versions of Ocarina of Time. Just rename the folder to the first three letters of the game code. Master Quest disc uses D43 and Collector's Edition disc uses PZL. You only have to check those first three letters for the virtual console version.
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
Find
Reply
04-22-2016, 03:53 PM (This post was last modified: 04-22-2016, 03:57 PM by hellbringer616.)
#10
hellbringer616 Offline
Member
***
Posts: 82
Threads: 8
Joined: Mar 2013
So i've had some progress as far as information goes.
I found this site here: https://gbatemp.net/threads/virtual-console-save-conversion.167062/ to convert Virtual Console to PJ64, so i'm thinking the reverse is possible, i get i need to byte swap i guess, But after that how do i know how many A's add to inflate the filesize?
Also I extracted the Collectors edition .CGI file and it's 72k, If someone who has access to a VC version (do not) could you please check your filesize?

EDIT: it seems someone tried to do the opposite this way
https://forums.dolphin-emu.org/Thread-how-to-extract-native-n64-save-from-gamecube-savefile
Don't suppose someone to help me identify the header file so i can copy it to the PJ64.sra file?
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode