https://i.imgur.com/KAx64pa.png
Hi there, my name is Steven and I am very passionate about the San Francisco Rush series. San Francisco Rush 2049 was first released for arcade in 1999 by Atari. It was ported to N64 a year later by Midway, then Dreamcast shortly after. In 2005 it was finally ported to Gamecube and other 6th gen consoles by Digital Eclipse in the compilation title "Midway Arcade Treasures 3 (GE3E5D)," however this version of the game has many visual and audio issues, and with some games having gameplay issues. Rush 2049 on Gamecube was no exception and that version ending up falling short compared to the Dreamcast version.
Although some minor issues aren't fixable currently, the main visual problems can be masked easily with a texture pack. This texture pack fixes many if not all of the most blatant visual problems, and was put together in mind of 1080p. Here are its key features:
-UI and HUD Fonts remade in 3x the resolution using the same font. Text is a lot more clear and aligned properly.
-All HUD elements except for track maps were redrawn in higher resolutions with some proportions tweaked to match arcade versions. Track portraits are redone with screenshots while using Dolphin's freecam.
-Track and Car textures are almost 100% imported from either the Dreamcast Version, Beta Dreamcast version, or rarely the PC 2049 or Rush the Rock games. Almost all visuals are now uncompressed quality as a result. There is no A.I. scaling whatsoever in this pack, however I found many instances of higher res textures in other games which are now being used.
-Track roads are now correctly implemented. For some reason in the Gamecube version, only half of a track texture is used. I think they were trying to use some uv tricks to save space but they never got around to doing those and the results are terrible. This isn't exclusive for roads but its mostly noticeable there. A lot of building textures have this problem too and those are all fixed as well.
-Hue changes exclusive to Gamecube version reverted. For some reason the plants are a lot more blue and the glass is yellow natively, loading the DC textures fixes this really easily.
-Transparencies fixed. there's some interactive objects that don't utilize their alpha channels correctly. I have fixed what I could for this pack.
-Additional bonus stuff: Magnum car Arcade&N64 taillights, optional paintjobs, and Atari Coins.
This pack does not fix texture seams or anything sound related. I have a few injectable files for those of you who are familiar with recompiling isos but right now that's only for sound. Seams and UV fixes may be included at a later date however I am currently doing that for an Arcade themed texture pack which requires way more involved tweaking. I highly recommend injecting the Arcade Menu Theme provided in the bonus download. The used in the Gamecube version is pitched down and is only a 10 second loop; arcade's is pitched correctly and nearly a minute long.
Progress on this pack: soft 99% done. The only textures remaining are particles animation textures and the fmv in the beginning.
Gallery: https://imgur.com/a/kPL4uqB
Download: https://drive.google.com/file/d/1i_NZTt_...-1fZX/view
Bonus download: https://drive.google.com/file/d/1jMunp76...yHXLl/view
If you are a fan of the Rush games, then please join the Team Rush discord community: https://discord.gg/3sA5Pkd. I am a lot more frequent there and can be of assistance regarding this pack.
Hi there, my name is Steven and I am very passionate about the San Francisco Rush series. San Francisco Rush 2049 was first released for arcade in 1999 by Atari. It was ported to N64 a year later by Midway, then Dreamcast shortly after. In 2005 it was finally ported to Gamecube and other 6th gen consoles by Digital Eclipse in the compilation title "Midway Arcade Treasures 3 (GE3E5D)," however this version of the game has many visual and audio issues, and with some games having gameplay issues. Rush 2049 on Gamecube was no exception and that version ending up falling short compared to the Dreamcast version.
Although some minor issues aren't fixable currently, the main visual problems can be masked easily with a texture pack. This texture pack fixes many if not all of the most blatant visual problems, and was put together in mind of 1080p. Here are its key features:
-UI and HUD Fonts remade in 3x the resolution using the same font. Text is a lot more clear and aligned properly.
-All HUD elements except for track maps were redrawn in higher resolutions with some proportions tweaked to match arcade versions. Track portraits are redone with screenshots while using Dolphin's freecam.
-Track and Car textures are almost 100% imported from either the Dreamcast Version, Beta Dreamcast version, or rarely the PC 2049 or Rush the Rock games. Almost all visuals are now uncompressed quality as a result. There is no A.I. scaling whatsoever in this pack, however I found many instances of higher res textures in other games which are now being used.
-Track roads are now correctly implemented. For some reason in the Gamecube version, only half of a track texture is used. I think they were trying to use some uv tricks to save space but they never got around to doing those and the results are terrible. This isn't exclusive for roads but its mostly noticeable there. A lot of building textures have this problem too and those are all fixed as well.
-Hue changes exclusive to Gamecube version reverted. For some reason the plants are a lot more blue and the glass is yellow natively, loading the DC textures fixes this really easily.
-Transparencies fixed. there's some interactive objects that don't utilize their alpha channels correctly. I have fixed what I could for this pack.
-Additional bonus stuff: Magnum car Arcade&N64 taillights, optional paintjobs, and Atari Coins.
This pack does not fix texture seams or anything sound related. I have a few injectable files for those of you who are familiar with recompiling isos but right now that's only for sound. Seams and UV fixes may be included at a later date however I am currently doing that for an Arcade themed texture pack which requires way more involved tweaking. I highly recommend injecting the Arcade Menu Theme provided in the bonus download. The used in the Gamecube version is pitched down and is only a 10 second loop; arcade's is pitched correctly and nearly a minute long.
Progress on this pack: soft 99% done. The only textures remaining are particles animation textures and the fmv in the beginning.
Gallery: https://imgur.com/a/kPL4uqB
Download: https://drive.google.com/file/d/1i_NZTt_...-1fZX/view
Bonus download: https://drive.google.com/file/d/1jMunp76...yHXLl/view
If you are a fan of the Rush games, then please join the Team Rush discord community: https://discord.gg/3sA5Pkd. I am a lot more frequent there and can be of assistance regarding this pack.