Quote:It's like the game has two modes, when the framerate drops to less that 35, the game starts updating every 1/25 or 1/30 (depending of region) seconds instead of 1/50 - 1/60
would be nice, but is wrong.
look in core/core.cpp function Callback_VideoCopiedToXFB(), where framelimiter is.
there you can see Jpetersons function and his comment :
Quote:Correct the FPS/VPS rate for temporary CPU-GPU timing variations....depending on which it's closest to.
in other words : it just looks how many fps you got and calculates what realspeed that MIGHT be related to.
but that has NOTHING to do with the real speed nor does it change any speed.
its just a try to display the right realspeed depending on the speed you have at the moment.
for example : if a game runs with 20fps on pal, it will most likely show 20/25fps, no matter if real gamespeed is 50.
Quote:Brawl got fast again
i really wonder why... melee does not act like that.
i dont got brawl, so i cant test that.
