Caco, if the games run fullspeed for you with 50fps thats fine, but thats not the case here.
i have zelda tp still running fullspeed with around 25 (not exact anymore)
mario sunshine with 50fps fullspeed instead of 25 before.
mario kart DD running with 90fps and still being slow.
zelda WW now fullspeed around 40fps, before 25. of course other audio only limits at 50 or 60, so its allready much too fast.
and framelimiter does NOT work as it is supposed to work, at least not in the low fps regions (like 25 for zelda TP)
reason : the function where framelimiter sits is now called more often then the cpu actually calculated a frame as more frames are pushed out when only 1 frame has been calculated.
So it will limit twice or more for each frame, resulting in too low fps.
i dont see a good reason why you should, for example, in mario sunshine show every image twice to reach 50fps, while in background game still runs with 25fps.
the fps counter shows a 50, but you still only see 25 different pictures.
but you dont have any timing anymore.
framelimiter "thinks" the game runs with 50 fps, cause dolphin calls it 50 times a second, but the game itself is still running with 25fps -> so it calculated wrong sleep times -> stuttering.
i have zelda tp still running fullspeed with around 25 (not exact anymore)
mario sunshine with 50fps fullspeed instead of 25 before.
mario kart DD running with 90fps and still being slow.
zelda WW now fullspeed around 40fps, before 25. of course other audio only limits at 50 or 60, so its allready much too fast.
and framelimiter does NOT work as it is supposed to work, at least not in the low fps regions (like 25 for zelda TP)
reason : the function where framelimiter sits is now called more often then the cpu actually calculated a frame as more frames are pushed out when only 1 frame has been calculated.
So it will limit twice or more for each frame, resulting in too low fps.
i dont see a good reason why you should, for example, in mario sunshine show every image twice to reach 50fps, while in background game still runs with 25fps.
the fps counter shows a 50, but you still only see 25 different pictures.
but you dont have any timing anymore.
framelimiter "thinks" the game runs with 50 fps, cause dolphin calls it 50 times a second, but the game itself is still running with 25fps -> so it calculated wrong sleep times -> stuttering.
