I have experience in coding, but not c++, i have experience with the UnrealScript (which is based on c or c++), so i do know the basics.
I'm downloading VC++2008 express right now, making both xp use the same pagefile.sys saves a lot of space =)
Also, i still have to learn the basics with patch files.
Here's the simplest sample of unrealscript of mine i could find:
There's a whole bunch of differences here and there but i think that as long as i compile and test if it works, i can make some changes in dolphin without causing a mess.
I think i'll start by setting the watchdog to 15 in rev 3545 to see what happens. As soon as i finished downloading everything.
The DirectX SDK is a *little* bigger than expected, i doubt i'll get finished things up soon
I'm downloading VC++2008 express right now, making both xp use the same pagefile.sys saves a lot of space =)
Also, i still have to learn the basics with patch files.
Here's the simplest sample of unrealscript of mine i could find:
Code:
function FLOAT FRango(float Min, float Max, float Valor)
{ if (Min == Max)
return Min;
if (Min > Max)
return Max;
if ( Valor < Min )
Valor = Min;
else if (Valor > Max)
Valor = Max;
return Valor;
}
local variables work like this in uscript
local int i;
i = 0;
instead of
int i = 0;I think i'll start by setting the watchdog to 15 in rev 3545 to see what happens. As soon as i finished downloading everything.
The DirectX SDK is a *little* bigger than expected, i doubt i'll get finished things up soon
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
![[Image: bugwk7.gif]](http://img503.imageshack.us/img503/301/bugwk7.gif)
