Bah whatever is causing this needs to be removed from the Svn code or a way to at least enable it and disable it on a per game basis. I'm fairly certain that the more recent changes give a significant enough performance boost, that makes this GPU watchdog or whatever crap obsolete/useless in most aspects.
Since this was implemented, speed is not just slower but it also jerks around, stutters or skips constantly, playability itself is not as smooth as it was before despite it being somewhat laggy.
Frame rates are quite high, but since this was implemented speed in some/most games is lagging, slower, skipping, stuttering, and jerking around. The speed itself is not consistent with the frame rates that are displayed, and is quite a bit slower.
I'm not sure, but I didn't notice this happening until revision 3545. It could very well be something happened with that commit that created this problem.
Also it seems the Resident Evil Zero Audio fix was broken with one of the recent commits.
Since this was implemented, speed is not just slower but it also jerks around, stutters or skips constantly, playability itself is not as smooth as it was before despite it being somewhat laggy.
Frame rates are quite high, but since this was implemented speed in some/most games is lagging, slower, skipping, stuttering, and jerking around. The speed itself is not consistent with the frame rates that are displayed, and is quite a bit slower.
I'm not sure, but I didn't notice this happening until revision 3545. It could very well be something happened with that commit that created this problem.
Also it seems the Resident Evil Zero Audio fix was broken with one of the recent commits.
