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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Same FPS, slower games?
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Same FPS, slower games?
06-27-2009, 05:47 AM
#41
gcp111
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(06-26-2009, 04:56 PM)Iulius Wrote: an option to lower it for those low-gpu users would be nice of course.

Then go do some wx coding and make us an option Tongue
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06-27-2009, 06:30 AM
#42
Iulius Offline
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and then ?

it would not be added to main svn so i'd have to make endless numbers of new revs with this or what ?

doesnt sound fair.

Give a man a fish and he will eat for a day. Teach a man to fish... etc etc you know what i mean.
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06-27-2009, 06:33 AM
#43
gcp111
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(06-27-2009, 06:30 AM)Iulius Wrote: it would not be added to main svn so i'd have to make endless numbers of new revs with this or what ?

lol, well... (1) request SVN access (2) submit patch to devs (3) make unofficial fork like you were going to (4) release patch for users to compile Smile
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06-27-2009, 08:16 AM
#44
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Yeah don't worry, i finished my exam and soon i'm getting a new hard drive, make some disk space and install all the sdk, crap, etc required for VC++2008 and start making some changes to the revs. Sorry if i bugged people a bit too much with this thread.

Well, it's the devs job to fix 3545 mess now so don't worry about that.
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06-27-2009, 10:12 AM
#45
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Bah whatever is causing this needs to be removed from the Svn code or a way to at least enable it and disable it on a per game basis. I'm fairly certain that the more recent changes give a significant enough performance boost, that makes this GPU watchdog or whatever crap obsolete/useless in most aspects.

Since this was implemented, speed is not just slower but it also jerks around, stutters or skips constantly, playability itself is not as smooth as it was before despite it being somewhat laggy.

Frame rates are quite high, but since this was implemented speed in some/most games is lagging, slower, skipping, stuttering, and jerking around. The speed itself is not consistent with the frame rates that are displayed, and is quite a bit slower.

I'm not sure, but I didn't notice this happening until revision 3545. It could very well be something happened with that commit that created this problem.

Also it seems the Resident Evil Zero Audio fix was broken with one of the recent commits.
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06-27-2009, 11:03 AM (This post was last modified: 06-27-2009, 11:04 AM by CacoFFF.)
#46
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The thing about slowness, is something from the framelimiter patch that can easily be tweaked (userconfig, autoconfig, etc), now with 3545 it's like someone mixed two explosive ingredients on it, causing the slowness and other stuff to be even more noticeable. I see a lot of bugfix commits coming.
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06-27-2009, 11:29 AM
#47
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Thing is I don't have the frame limiter enabled, just Vsync and "Enable other audio" in the dsp configuration. I'm not sure if it's the frame limiter itself or something else in one of the recent revisions. I believe if this was fixed, a decent performance gain in a fair amount of games that used to have performance issues could be expected.
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06-27-2009, 11:33 AM
#48
gcp111
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If you guys know how to compile SVN, why not try the 15 instead of 60 in GPU watchdog? you could also revert the frame limiter commit.
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06-27-2009, 11:36 AM
#49
CacoFFF Offline
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(06-27-2009, 11:29 AM)Xtreme2damax Wrote: Thing is I don't have the frame limiter enabled, just Vsync and "Enable other audio" in the dsp configuration. I'm not sure if it's the frame limiter itself or something else in one of the recent revisions. I believe if this was fixed, a decent performance gain in a fair amount of games that used to have performance issues could be expected.

Mentioned before, the slow behaviour was noticed even with the framelimiter disabled, the reason to look out for the watchdog, which should automatically go back to 15 if framelimiter is disabled (or 0 in the config).

(06-27-2009, 11:33 AM)gcp111 Wrote: If you guys know how to compile SVN, why not try the 15 instead of 60 in GPU watchdog? you could also revert the frame limiter commit.

I'm right on it.
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06-27-2009, 12:02 PM
#50
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(06-27-2009, 11:33 AM)gcp111 Wrote: If you guys know how to compile SVN, why not try the 15 instead of 60 in GPU watchdog? you could also revert the frame limiter commit.

I know how to compile, but that's about all I know how to do. I'm not sure what needs to be changed in the code in order to solve this problem.

@CacoFFF, when you fix the problem can you post what you changed in the code in order to fix it?

Thank you. Smile
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