(06-25-2009, 11:58 AM)gcp111 Wrote:(06-25-2009, 11:39 AM)CacoFFF Wrote: I'm saying that whatever tells the game to move on 1/xx (xx being your current fps) to make the game run in realtime is not working, it actually tells it to update the frame on 1/60 or 1/50 second.
Oh. I have no clue about the Wii/GC or even PPC, but are you saying games update themselves based on a hardware timer, and that timer isn't being emulated properly? I dunno
also kill the bug, it's weird
Only very few of these games, the ones that seem to have that mentioned 'frameskip'.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3