(06-25-2009, 11:19 AM)gcp111 Wrote: @topic: Sounds interesting, but what do you mean by
Quote:is it possible that revs 34xx fail to detect that the hardware is insufficient to keep up to with a perfect framerateDo you mean Dolphin fails to detect sufficient hardware to run at an acceptable framerate?
I'm saying that whatever tells the game to move on 1/xx (xx being your current fps) to make the game run in realtime is not working, it actually tells it to update the frame on 1/60 or 1/50 second.
If games like brawl work that way, it's because in some cases, it can't even reach the desired max framerate on a real wii, so, instead of updating physics and timers in a 1/50 (pal) seconds formula, it does 1/*current framerate* (quick explanation, it does differently). That way, game won't slowdown even on slow framerates.
Brawl in later revs can't see that we are not running on 50 fps (pal) all the time.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
![[Image: bugwk7.gif]](http://img503.imageshack.us/img503/301/bugwk7.gif)
