Just pointing out.
I decided to try rev 3273 back to see about this.
The fps in games is the same in both that and any 34xx and greater rev.
Some games that use extensive use of graphics have that 'frameskipping', even if it actually is what PC games have (instead of updating the game with a 'tick' value of 1/60 seconds, it uses another value to keep up with the computer hardware, in Unreal Engine games it is a function called Tick( float Delta); called on all entities by a 'World' entity with a function called MainLoop)
Anyways, for those wii games that use this way of updating each frame: is it possible that revs 34xx fail to detect that the hardware is insufficient to keep up to with a perfect framerate and the games go on with the 1/60, 1/50, ect. formula? It might be the cause of which these games seem to be slower.
Whoever wants to try this out, just download a previous rev 33xx, 32xx and run brawl on any stage with 4 players, then do exactly the same (same config, stage, characters) on a 34xx or 35xx rev and you'll notice that FPS = Same, Game speed = Slower
I'm expecting to see if anyone can confirm this as well.
I decided to try rev 3273 back to see about this.
The fps in games is the same in both that and any 34xx and greater rev.
Some games that use extensive use of graphics have that 'frameskipping', even if it actually is what PC games have (instead of updating the game with a 'tick' value of 1/60 seconds, it uses another value to keep up with the computer hardware, in Unreal Engine games it is a function called Tick( float Delta); called on all entities by a 'World' entity with a function called MainLoop)
Anyways, for those wii games that use this way of updating each frame: is it possible that revs 34xx fail to detect that the hardware is insufficient to keep up to with a perfect framerate and the games go on with the 1/60, 1/50, ect. formula? It might be the cause of which these games seem to be slower.
Whoever wants to try this out, just download a previous rev 33xx, 32xx and run brawl on any stage with 4 players, then do exactly the same (same config, stage, characters) on a 34xx or 35xx rev and you'll notice that FPS = Same, Game speed = Slower
I'm expecting to see if anyone can confirm this as well.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
![[Image: bugwk7.gif]](http://img503.imageshack.us/img503/301/bugwk7.gif)
![[Image: 338184.jpg]](http://www.danasoft.com/sig/338184.jpg)