I'm currently running a setup with a Ryzen 5 2600 (currently OC'd to 3.9GHz) with RX 560 4GB and 16GBs of RAM.
Whenever I try to run dolphin (5.0-9287) and play Fire Emblem Radiant Dawn I end up with dolphin lagging around 30 to 40 fps with emulation speed being around the 50% to 60% ish area. I can't figure out what's the issue that is slowing down dolphin so much considering the game isn't even among the most demanding. Task manager sidewise, dolphin barely ever hits using 10% of the CPU and GPU usage never goes beyond 9%. Running the CPU in stock speed didn't change much either with the fps remaining roughly the same.
Settings wise, dual core is enabled, I've tried using Vulkan and D3D 11 (both with Synchronous Ubershader and Asynch Ubershader) under native resolution, but even in higher resolution the fps remains the same. Other than that, the settings are Windows build default except I have checked off compile shaders before start and GPU texture decoding.
Any ideas on what to do to get dolphin running better? On youtube I've seen weaker setups get better performance, so I don't know where it went wrong.
I've tried other emulators just to see if it was happening with those too, but it seems the issue is only when running dolphin (cemu ran fine, and rpcs3 was getting 29 to 30 fps on persona 5 which is near full speed).
It just seems weird when this rig is running dolphin slower than my phone (which pushes high 50s to 60fps on the same game).
Whenever I try to run dolphin (5.0-9287) and play Fire Emblem Radiant Dawn I end up with dolphin lagging around 30 to 40 fps with emulation speed being around the 50% to 60% ish area. I can't figure out what's the issue that is slowing down dolphin so much considering the game isn't even among the most demanding. Task manager sidewise, dolphin barely ever hits using 10% of the CPU and GPU usage never goes beyond 9%. Running the CPU in stock speed didn't change much either with the fps remaining roughly the same.
Settings wise, dual core is enabled, I've tried using Vulkan and D3D 11 (both with Synchronous Ubershader and Asynch Ubershader) under native resolution, but even in higher resolution the fps remains the same. Other than that, the settings are Windows build default except I have checked off compile shaders before start and GPU texture decoding.
Any ideas on what to do to get dolphin running better? On youtube I've seen weaker setups get better performance, so I don't know where it went wrong.
I've tried other emulators just to see if it was happening with those too, but it seems the issue is only when running dolphin (cemu ran fine, and rpcs3 was getting 29 to 30 fps on persona 5 which is near full speed).
It just seems weird when this rig is running dolphin slower than my phone (which pushes high 50s to 60fps on the same game).