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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
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RVL-CNT-01-TR
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RVL-CNT-01-TR
01-03-2012, 03:21 PM
#251
skid Offline
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To get these changes merged into the mainline, would a few people with TR wiimotes test the build here and +1 the commit if it works for them?

http://code.google.com/p/dolphin-emu/source/detail?r=f7ef58ff9a44dff06be78a5c2dd34586ffa71591
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01-03-2012, 03:40 PM (This post was last modified: 01-03-2012, 03:49 PM by ArcticZero.)
#252
ArcticZero Offline
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Tried 64-bit test build with the Toshiba stack. Didn't detect my TR Wiimote, unlike Xoppa's build which did but had bad Zelda SS FPS.

EDIT: It works after all. Just the iffy Toshiba stack disconnecting my Wiimote. Still get pretty low FPS on Zelda SS though.
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01-03-2012, 03:48 PM
#253
Magsley Offline
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Thanks for all the posts, this community is amazingly helpful Smile

I am going to return my third-party Nyko remotes and probably end up getting the accessory you attach to a regular wiimote.

So can it be confirmed that the regular wiimote + wiimotionplus accessory works with no problems in Dolphin? It will be easier getting a used accessory off ebay than a new wiimote.

Dell XPS 15
OS: Win 7 64bit
CPU: Intel Core i7 2620M 2.70 GHz
GPU: NVIDIA GeForce 540M
RAM: 6GB
Steam ID: Magsley
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01-03-2012, 04:08 PM
#254
skid Offline
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(01-03-2012, 03:48 PM)Magsley Wrote: So can it be confirmed that the regular wiimote + wiimotionplus accessory works with no problems in Dolphin?
Yes, the motionplus add-on works with no problems.
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01-03-2012, 10:16 PM
#255
skid Offline
skidau / skid_au
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I have merged the new wiimote detection code into the mainline. Thanks for testing.
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01-03-2012, 10:39 PM
#256
Dooc
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Hi im not good in english or programming and had little issue

my RVL-CNT-01-TR are detected and connecte in dolphin but i start Zelda:SS and the controllet dosnt found

my LED 1 dosnt light


i had importet the build from skid (thx skid ^^ )

i had a IMAC with integrated BLuetooth and my Operating System are Windows 7 x64
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01-03-2012, 11:45 PM
#257
Dooc
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http://imageshack.us/photo/my-images/39/problemadi.jpg/ sry 4 doubleposting

looks like that
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01-03-2012, 11:48 PM
#258
KTroopA Offline
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(01-03-2012, 10:16 PM)skid Wrote: I have merged the new wiimote detection code into the mainline. Thanks for testing.

I have download x64-v3.0-337 is this correct version - i will test 2nite and report back. Can I just connect the TR wiimote as normal, or do I need to mess with Toshiba stack? Im running windows stack atm with normal wiimote, but want to test the TR one.
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01-04-2012, 12:51 AM
#259
graindesk
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For the information of anyone interested, 3.0-337 for Mac does not see the TR mote. I'm willing to do some specific testing if it helps.
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01-04-2012, 02:33 AM
#260
jvoitek
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(01-04-2012, 12:51 AM)graindesk Wrote: For the information of anyone interested, 3.0-337 for Mac does not see the TR mote. I'm willing to do some specific testing if it helps.

I'm in the same boat, it seems that you have to have the Toshiba blue tooth stack, but that is impossible while running OS X.
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