Well, just did a quick benchmark here with 4.0-1941 and the old r6515 and no, current dev builds aren't faster, but they're veeeeeeeeery close to the old ones (YAY!). I tested Zelda TP, Zelda WW and SSBM with frame limit disabled, and the speeds are almost the same in Zelda TP and SSBM, around 90-100 FPS from the spots I tested (roughly 3-4 FPS difference between old r6515 and current version). The same for Wind Waker, but in the room where you fight Ganondorf Puppets (before last battle), r6515 is faster than current builds, a difference of around 15-20 FPS in this room (r6515 doesn't emulate many things, hence the boost)...
I used EFB to Texture in both (making sure the EFB setting weren't being overridden by the game INI), in r6515 I was using DX9 and in current build I was using OpenGL (and for some reason VSync is always enabled with OpenGL, so force disabled VSync in driver settings to produce comparable results)...
In other words, current Dolphin builds are veeeeeery close to the old r6515 regarding speed, and I'm sure that in next milestone (Dolphin 4.5, Dolphin 5.0, whatever) we're going to break that barrier and r6515 won't be the "fastest" build anymore =D
I used EFB to Texture in both (making sure the EFB setting weren't being overridden by the game INI), in r6515 I was using DX9 and in current build I was using OpenGL (and for some reason VSync is always enabled with OpenGL, so force disabled VSync in driver settings to produce comparable results)...
In other words, current Dolphin builds are veeeeeery close to the old r6515 regarding speed, and I'm sure that in next milestone (Dolphin 4.5, Dolphin 5.0, whatever) we're going to break that barrier and r6515 won't be the "fastest" build anymore =D
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
