I've done as much troubleshooting as I can find, but I'm out of ideas here.
My computer should be perfectly able to handle this from what I can tell. 6GB memory, 2.93 8-core processor (I know dolphin wont use more than 2), and "NVIDIA GeForce GT 120 with 512MB GDDR3 memory" which is probably the weakest link, but the graphics arent causing problems from what I can tell.
I have tried playing around with "lock threads to cores" to no avail. Using the HLE emulation, the audio will become distorted (phasing/echo effect?) and choppy during certain parts of the intro movie. I read that this is just something that happens with Xenoblade, but there is a patch for it, but only for Windows. I went ahead and tried LLE recompiler because I figured my computer could handle it, but apparently not. The video and audio both (video wasnt skipping with HLE) start skipping during more intense parts, even with "DSP LLE on Thread" check marked (and without).
So... is there something I'm likely doing wrong, or do I just need to run it on windows and see what I can do there? Being able to run it on OSX would be just swell...
Thanks
My computer should be perfectly able to handle this from what I can tell. 6GB memory, 2.93 8-core processor (I know dolphin wont use more than 2), and "NVIDIA GeForce GT 120 with 512MB GDDR3 memory" which is probably the weakest link, but the graphics arent causing problems from what I can tell.
I have tried playing around with "lock threads to cores" to no avail. Using the HLE emulation, the audio will become distorted (phasing/echo effect?) and choppy during certain parts of the intro movie. I read that this is just something that happens with Xenoblade, but there is a patch for it, but only for Windows. I went ahead and tried LLE recompiler because I figured my computer could handle it, but apparently not. The video and audio both (video wasnt skipping with HLE) start skipping during more intense parts, even with "DSP LLE on Thread" check marked (and without).
So... is there something I'm likely doing wrong, or do I just need to run it on windows and see what I can do there? Being able to run it on OSX would be just swell...
Thanks