• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 … 712 713 714 715 716 … 1204 Next »

Running Dolphin on a Mac Pro - Xenoblade audio
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Threaded Mode
Running Dolphin on a Mac Pro - Xenoblade audio
09-07-2011, 08:06 PM (This post was last modified: 09-07-2011, 08:07 PM by Ravich.)
#1
Ravich Offline
Junior Member
**
Posts: 13
Threads: 3
Joined: Sep 2011
I've done as much troubleshooting as I can find, but I'm out of ideas here.

My computer should be perfectly able to handle this from what I can tell. 6GB memory, 2.93 8-core processor (I know dolphin wont use more than 2), and "NVIDIA GeForce GT 120 with 512MB GDDR3 memory" which is probably the weakest link, but the graphics arent causing problems from what I can tell.


I have tried playing around with "lock threads to cores" to no avail. Using the HLE emulation, the audio will become distorted (phasing/echo effect?) and choppy during certain parts of the intro movie. I read that this is just something that happens with Xenoblade, but there is a patch for it, but only for Windows. I went ahead and tried LLE recompiler because I figured my computer could handle it, but apparently not. The video and audio both (video wasnt skipping with HLE) start skipping during more intense parts, even with "DSP LLE on Thread" check marked (and without).

So... is there something I'm likely doing wrong, or do I just need to run it on windows and see what I can do there? Being able to run it on OSX would be just swell...

Thanks
Find
Reply
09-07-2011, 09:52 PM
#2
Garteal Offline
「Lab Mem. 004」
********
Global Moderators
Posts: 2,095
Threads: 24
Joined: Aug 2011
Is that a laptop?

Your CPU looks like an i7 (4 cores), it should be able to handle the game reasonably. Your GPU is very weak, which is where your slowdowns might come from (solution: lower internal res, AA, AF etc, but even then its pretty weak)

If you've tried all settings posted on the forums, you're out of luck.
Many users have this problem, I myself rarely had it, but it was there sometimes...
Find
Reply
09-08-2011, 06:01 AM
#3
Ravich Offline
Junior Member
**
Posts: 13
Threads: 3
Joined: Sep 2011
It's a desktop. The processor is a Xeon Nehalem (2 quad cores).


The graphics card is weak, yes, but it's clear that the audio is what causes problems. The video doesnt skip at all with HLE. The title screen (with HLE) starts getting screwy audio when the song gets more instruments going.

With LLE the video actually starts skipping. Which leads me to believe that the graphics card itself isnt the issue.
Find
Reply
09-08-2011, 06:47 AM
#4
HawaiianPunch Offline
Posting Freak
*****
Posts: 878
Threads: 2
Joined: Apr 2011
Xenoblade has known major audio problems. Try this thread: http://forums.dolphin-emu.org/showthread.php?tid=14356
Main Laptop:
Dell XPS 17
i7 2720QM @ 2.2GHz
8GB DDR3 RAM
Nvidia GeForce GT 555M
Windows 7 64-bit
[Image: salsa.gif?noCache=1324617601]
Find
Reply
09-08-2011, 08:57 AM
#5
Ravich Offline
Junior Member
**
Posts: 13
Threads: 3
Joined: Sep 2011
Just an update for anyone who stumbles upon this troubleshooting. Works absolutely fine in Windows 7 with the patch at x2 native resolution.
Find
Reply
04-13-2012, 07:30 PM
#6
nebby
Unregistered
 
I was having trouble in boot camp so I rebuilt dolphin on OSX with the latest patch. It runs great:

https://docs.google.com/open?id=0B8Xxu-h...lVkTmFEQkk
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma