Laptop:
Mini PC ::
Rune Factory: Tides of Destiny - Broken Textures?
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08-27-2012, 11:49 AM
Laptop: Mini PC :: 08-27-2012, 01:01 PM
(08-27-2012, 11:49 AM)admin89 Wrote: You can try Dolphin 3.0 uhh.. is that the solution to the problem?? I am already using Dolphin 3.0 as of now.. and the textures art still always blue.. whenever I control the character.. I had already set my backend to Direct3D11 as ElementNinja111 said but the problem still persist.. any help?? my GPU is Nvidia GeForce 9400 GT.. 08-27-2012, 01:21 PM
Make sure your GPU drivers are up to date and use the latest Dolphin Git release (it should be one with numbers after the "3.0"). Also, try seeing if this graphical glitch occurs with the OpenGL backend.
08-27-2012, 01:22 PM
Use directx 9 instead of directx 11
If it still not working correctly , your GPU is the one cause this problem The game has been listed as "perfect" .... Laptop: Mini PC :: 08-27-2012, 02:07 PM
12-04-2012, 04:46 PM
Hi, I've been having the same problem with the screen turning blue. I've tried various settings but none seem to work. My computer has a NVIDIA GeForce 9800 GT video card which should be able to run it fine. I have 9 other games on it and they all work fine, it's just Rune Factory: Tides of Destiny that isn't working. I'm also running dolphin 3.0-865, so it's up to date.
12-04-2012, 05:25 PM
Have you tried using the DX11 backend? Also what do your Dolphin settings look like? Please post them even of you've tried many combinations; we need something to go off of in order to help.
12-04-2012, 05:36 PM
(12-04-2012, 05:25 PM)Shonumi Wrote: Have you tried using the DX11 backend? Also what do your Dolphin settings look like? Please post them even of you've tried many combinations; we need something to go off of in order to help.Enable Dual Core Enable Idle Skipping JIT Recompiler Lock Threads to Cores I've tried Direct3D11, Direct 3D9, and Open GL Fullscreen resolution 640x528 Internal resolution is 1x Native (640x528) Anisotropic Filtering I've tried at all levels Enabled Scaled EFB Copy Enabled Ignore Format Changes EFB Copies enabled at texture Texture Cache is on the right at fast External Frame Buffer is disabled Disabled fog Disable Per-Pixel Depth OpenCL Texture Decoder Skip Dest. Alpha Pass OpenMP Texture Decoder 12-04-2012, 07:21 PM
Uncheck the following:
* Disable Fog * Skip Destination Alpha Pass * OpenCL Texture Decoder (sense? OpenMP + OpenCL doesn't make much sense...) * And: Try to set the Texture Cache Accuracy slider to the middle or the the right. |
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