Hello,
Sorry if this is the wrong forum (but it is sub-labeled "missing feature?")
I was wondering if it is possible (development-wise in the emulator or plugin) to translate rumbles generated by games (for the controller) into a different output form.
For example, you could translate rumbles into low frequency bass audio output (20Hz-60Hz), this way if you have a "bass shaker" (device that shakes the couch based on low-freq bass audio) you can get the feedback/rumble feel in an immursive way throughout your whole body (especially because this kind of rumble is programmed by game developers, unlike the plain bass audio).
I already have the bass shaker working with audio output from Dolphin (well with anything that ouput audio), but it would be great to merge the Rumble output with it.
Development-wise, I don't think it would be hard to convert each rumble command into a low-freq audio output (like 20Hz-60Hz or so) and mix it with the final audio output (of course as an option in config).
Any thoughts?
Sorry if this is the wrong forum (but it is sub-labeled "missing feature?")
I was wondering if it is possible (development-wise in the emulator or plugin) to translate rumbles generated by games (for the controller) into a different output form.
For example, you could translate rumbles into low frequency bass audio output (20Hz-60Hz), this way if you have a "bass shaker" (device that shakes the couch based on low-freq bass audio) you can get the feedback/rumble feel in an immursive way throughout your whole body (especially because this kind of rumble is programmed by game developers, unlike the plain bass audio).
I already have the bass shaker working with audio output from Dolphin (well with anything that ouput audio), but it would be great to merge the Rumble output with it.
Development-wise, I don't think it would be hard to convert each rumble command into a low-freq audio output (like 20Hz-60Hz or so) and mix it with the final audio output (of course as an option in config).
Any thoughts?