Finally shows up for x86 after the umpteenth time. When switching to sdl, the box stays blank until you hit refresh. Also, which is the most accurate rumble to use? Setting all causes the emulator to crash. So how many can I pick in total to have that not happen?
Also, in the emulator, testing Square, Triangle, Sawup, and Sawdown rumble crashes the emulator as well. Sine just doesn't work. So all I can use is constant or ramp.
x64 = rumble broken in dinput
x64 = rumble broken in sdl
x86 = rumble broken in sdl
x86 = only constant and ramp work, the rest are broken
But yet the thread was made invalid on google code. If I have an x64 system, and I'm trying to use x64 programs, why is it invalid to want the x64 rumble fixed? If it is too difficult, why not allow input plugins?
So is this going to be fixed for BOTH x86 and x64 or not?
Also, in the emulator, testing Square, Triangle, Sawup, and Sawdown rumble crashes the emulator as well. Sine just doesn't work. So all I can use is constant or ramp.
x64 = rumble broken in dinput
x64 = rumble broken in sdl
x86 = rumble broken in sdl
x86 = only constant and ramp work, the rest are broken
But yet the thread was made invalid on google code. If I have an x64 system, and I'm trying to use x64 programs, why is it invalid to want the x64 rumble fixed? If it is too difficult, why not allow input plugins?
So is this going to be fixed for BOTH x86 and x64 or not?