(12-18-2015, 08:50 PM)LtRoyalShrimp Wrote: Hi All,
I saw this video today:
https://www.youtube.com/watch?v=Y6vysVDQJjQ
And it got me thinking:
How is it possible to emulate a PS3, with its very unique, and powerful(More than a PS4) architecture at such speeds?
I obviously see the glaring graphical issues and what not, but this is pretty amazing. The PS3 runs on a CELL processor, which is a CPU and 7 co-proccesors. The Game Cube is nowhere near as powerful.
I also noticed they are using DX12. Would making a DX12 thread for Dolphin have noticeable improvements? Since Dolphin is CPU bound, maybe not?
If i'm completely off base here, please, im all ears.![]()
Well he is using an Intel Core i7 6700K @ 4.60 Ghz and he can't get full speed all times in a lightweight game. There are lightweight games in dolphin currently that can run 10x normal speed ingame with that cpu overclocked. So you can say that ps3 emulation is at the very least 10 times more demanding than wii - gamecube emulation. While the above is a pretty vague and general estimation people tend to forget how fast dolphin runs in a top of the line cpu due to the framelimiter being used (and shader generation frame dips giving the impression of higher power needs).
Edit: Here is a pic of Phantom Brave for wii ingame (a game similar to Disgaea) at 900% speed in dolphin using my now old and cosiderably less powerful 2500k at 4,1 ghz.
http://prntscr.com/9frxdf
