The PS3 CELL CPU is a special one which have 7 cores instead of 8, and games only have access to 6 cores (the last one is for PS3 OS).
They are clocked at 3.2 GHz so I guess the best way to emulate it is to create a JIT which uses 6 threads in order to decode CELL instructions, one thread by CELL core, so you must have a 6 core Intel/AMD CPU. Man, now that I think about it, PS3 emulation requirements are really heavy.
I wonder if it's possible to process 2 CELL cores in 1 thread at full speed, so the JIT only needs 3 cores of your PC CPU. I don't know how RPCS3 handle it. Not to mention the GPU part.
They are clocked at 3.2 GHz so I guess the best way to emulate it is to create a JIT which uses 6 threads in order to decode CELL instructions, one thread by CELL core, so you must have a 6 core Intel/AMD CPU. Man, now that I think about it, PS3 emulation requirements are really heavy.
I wonder if it's possible to process 2 CELL cores in 1 thread at full speed, so the JIT only needs 3 cores of your PC CPU. I don't know how RPCS3 handle it. Not to mention the GPU part.
From France with love.
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)
