Hi All,
I saw this video today:
And it got me thinking:
How is it possible to emulate a PS3, with its very unique, and powerful(More than a PS4) architecture at such speeds?
I obviously see the glaring graphical issues and what not, but this is pretty amazing. The PS3 runs on a CELL processor, which is a CPU and 7 co-proccesors. The Game Cube is nowhere near as powerful.
I also noticed they are using DX12. Would making a DX12 thread for Dolphin have noticeable improvements? Since Dolphin is CPU bound, maybe not?
If i'm completely off base here, please, im all ears.
I saw this video today:
And it got me thinking:
How is it possible to emulate a PS3, with its very unique, and powerful(More than a PS4) architecture at such speeds?
I obviously see the glaring graphical issues and what not, but this is pretty amazing. The PS3 runs on a CELL processor, which is a CPU and 7 co-proccesors. The Game Cube is nowhere near as powerful.
I also noticed they are using DX12. Would making a DX12 thread for Dolphin have noticeable improvements? Since Dolphin is CPU bound, maybe not?
If i'm completely off base here, please, im all ears.

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