(03-30-2015, 07:24 AM)IceStrike256 Wrote: This game has to regenerate shaders every time you see any of the objects from a different viewpoint so it causes lots of micro stutters. My videos are made after 6 runs of the same level to build up as much of a cache as I could but the custom textures will always have to be reloaded when you bring them into view again that is until the store textures in ram branch gets merged.
If you watch my first run videos that I streamed on twitch then moved to YouTube you can see more stuttering in them.
So it's just an emulator problem? Don't suppose they will address this issue, do you? I've experienced a bit of this stutter on other games such as Luigi's Mansion when I enter a different part of the house or go into a room I've never been to before. It's much less frequent and not as much of an issue but can break the immersion quite well.
Also... is there no work around for this shader cache? Like at all?
