Hello, while playing RockBand 2 over Netplay, whenever a character is selected, the screen instantly freezes to a solid texture in the attached image.
This only effects me and not the other person playing. They can continue playing, and my inputs are being read by their game. This issue happens whether he hosts, or I host the session. This is occurring on Dolphin 5.0-18498. I have tried changing:
Video Backend from OpenGL to DX12
Storing EFB Copies to Texture Only
Defer EFB Copies to Ram
Safe Accuracy on Texture Cache
Enabling/Disabling Store XFB copies to texture only
This issue does not occur when playing alone, and only appears to be an issue on Netplay. Specific to the game, when the game attempts to connect to the nintendo wifi for leaderboards, it causes a desync in netplay. But if we proceed with the desync, this issue does not happen. However if we opt out of the connection and skip the nintendo wifi connection, then there is no desync, but this issue occurs.
Thank you for any help and for making this amazing Emulator!
This only effects me and not the other person playing. They can continue playing, and my inputs are being read by their game. This issue happens whether he hosts, or I host the session. This is occurring on Dolphin 5.0-18498. I have tried changing:
Video Backend from OpenGL to DX12
Storing EFB Copies to Texture Only
Defer EFB Copies to Ram
Safe Accuracy on Texture Cache
Enabling/Disabling Store XFB copies to texture only
This issue does not occur when playing alone, and only appears to be an issue on Netplay. Specific to the game, when the game attempts to connect to the nintendo wifi for leaderboards, it causes a desync in netplay. But if we proceed with the desync, this issue does not happen. However if we opt out of the connection and skip the nintendo wifi connection, then there is no desync, but this issue occurs.
Thank you for any help and for making this amazing Emulator!