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Rig Needed for Skyward Sword 1080p with some AA
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Rig Needed for Skyward Sword 1080p with some AA
12-17-2011, 08:12 AM
#1
NumbYourMind Offline
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Could someone give an example of minimum specs I'd need to run Skyward Sword in 1080p with some AA and other effects?

I apologize if I sound like I have no idea what I'm talking about, I'm really new here. I don't need to go completely overboard with it, but I want it to look good enough that it's worth emulating rather than just playing it on a Wii.
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12-17-2011, 08:42 AM
#2
pwnedatdolphin Offline
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name the exact effects
i5 2400@3.1 GHz
4 GB 1333 MHz DDR3 RAM
AMD Radeon HD 6870 1 GB
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12-17-2011, 09:12 AM
#3
NumbYourMind Offline
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(12-17-2011, 08:42 AM)pwnedatdolphin Wrote: name the exact effects

Is 9xSSAA a big enough difference that I'd really need to use it?
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12-17-2011, 09:22 AM
#4
admin89 Offline
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Quote:1x internal resolution (IR)
(.33MP, 1x scale in each direction)
Nvidia: 8600GT (an 8500GT is sufficient for some games but not all)
ATI:

1.5x internal resolution
(.75MP, 1.5x scale in each direction)
Nvidia:
ATI: 5450 (1.0MP))

2x internal resolution or 1x internal resolution + 4xSSAA
(1.33MP, 2x scale in each direction)
Nvidia: 8600 GTS
ATI: 6450 (1.5MP)

2.5x internal resolution
(2.1MP, 2.5x scale in each direction)
Nvidia:
ATI:

3x internal resolution or 1x internal resolution + 9xSSAA or 1.5x internal resolution + 4xSSAA
(3.0MP, 3x scale in each direction)
Nvidia: 9800 GT (3.0MP), 8800 GT
ATI: 5550 (3.0MP), 5570 (4.5MP), 4770 (4.3MP), 4850 (4.6MP), 5670 (4.8MP), 6570 (5.0MP)

4x internal resolution or 2x internal resolution + 4xSSAA
(5.33MP, 4x scale in each direction)
Nvidia: GTX 260 (5.3MP), GTX 260 C216 (6.0MP), GTX 460, GTX 460 1GB
ATI: 6670 (6.5MP)

1.5x internal resolution + 9xSSAA
(6.75MP, 4.5x scale in each direction)
Nvidia: GTX 275 (7.2MP), GTX 280 (7.5MP), GTX 285
ATI: 6750 (7.5MP), 5750 (7.5MP)

2.5x internal resolution + 4xSSAA
(8.33MP, 5x scale in each direction)
Nvidia:
ATI: 5850 (10.0MP)

3x internal resolution + 4xSSAA or 2x internal resolution + 9xSSAA
(12.0MP, 6x scale in each direction)
Nvidia: GTX 580, GTX 570
ATI: 5870, 6970, 6950

2.5x internal resolution + 9xSSAA
(18.5MP, 7.5x scale in each direction)
-At the moment nothing exists that can take this level of punishment with the more demanding games.

4x internal resolution + 4xSSAA
(21.33MP, 8x scale in each direction)
-At the moment nothing exists that can take this level of punishment with the more demanding games.

3x internal resolution + 9xSSAA
(27.0MP, 9x scale in each direction)
-At the moment nothing exists that can take this level of punishment with the more demanding games.

4x internal resolution + 9xSSAA
(48.0MP, 12x scale in each direction)
-At the moment nothing exists that can take this level of punishment with the more demanding games.
1x IR = native Res
2x IR = 720p
3x IR = 1080p

For the CPU :
i3 2100 is ok for most games
i5 2400 is good
i5 2500k (overclocked) run all games fullspeed
Laptop:
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
Mini PC ::
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
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12-17-2011, 09:26 AM
#5
NumbYourMind Offline
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Thanks guys.
Is 9xSSAA in 1080p worth the money difference over 4xSSAA?
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12-17-2011, 09:37 AM (This post was last modified: 12-17-2011, 09:37 AM by NaturalViolence.)
#6
NaturalViolence Offline
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9xSSAA won't perform well with an internal resolution higher than native on any graphics card, and the 4xSSAA shader is broken and probably won't ever be fixed. It's best to just stay away from SSAA altogether. I really should work on that chart....it's way off right now.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
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12-17-2011, 09:47 AM
#7
NumbYourMind Offline
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(12-17-2011, 09:37 AM)NaturalViolence Wrote: 9xSSAA won't perform well with an internal resolution higher than native on any graphics card, and the 4xSSAA shader is broken and probably won't ever be fixed. It's best to just stay away from SSAA altogether. I really should work on that chart....it's way off right now.

So basically, Skyward Sword can only be played properly with no Anti Alias at all?
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12-17-2011, 12:19 PM
#8
NaturalViolence Offline
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Yup. Unless you know how to apply FXAA which is what I use, but that requires 3rd party software.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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12-17-2011, 12:51 PM
#9
Darkness Knight Offline
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AA for what? Internal Resolution in 3x/4x is the solution =P.

Salu2 - Darkness Knight
CPU: Core i7 4770k @ 3.9GHz
GPU: Geforce GTX1070 @ v511.79
SPU: X-Fi Titanium Fatal1ty Pro @ XP 2.17.0001.8
O.S: Win10 21H2 x64

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12-17-2011, 04:09 PM
#10
NumbYourMind Offline
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Would the HIS 6570 IceQ be a viable choice for a graphics card to run this?
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