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RG/SGSSAA
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RG/SGSSAA
10-14-2013, 11:40 AM
#111
xemnas Offline
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(10-12-2013, 03:23 AM)Gabbyjay Wrote: Any news about the AA on AMD-cards yet?
I tried with D3D9, D3D11, and OpenGL. Setting SSAA in AMD CCC didn't affect Dolphin.
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10-14-2013, 03:26 PM
#112
Gir Offline
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(10-12-2013, 07:51 AM)Gabbyjay Wrote: Turn on 8xMSAA (in DX11) or "8x" (in OGL) in Anti-Aliasing options.
Run a game, make a savestate in a situation with detailed textures, and make a screenshot.

Then you run the Catalyst Control Center and turn on FSAA or SSAA (dont know what it's called in AMD's drivers).
Load the savestate, and make another comparison screenshot from the same scene.

Is there a difference?
You might also post the screenshots.

This might interest a lot of people.
In my CCC I have these.

Filters
Box [ 2x, 4x, 8x]
Narrow-tent [4x, 6x, 12x]
Wide-tent [6x, 8x, 16x]
Edge-Detect [12x , 24x]

Methods
Supersampling
adaptive multisampling
multisampling
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11-17-2013, 08:40 PM
#113
SRO07 Offline
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Sorry for the random bump, but how can one use SGSSAA in DX11?

I did a Google search and this was the first thread that popped up.

I have an Nvidia card btw.
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11-18-2013, 09:56 AM
#114
NaturalViolence Offline
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Do you have nvidia inspector?
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
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11-18-2013, 07:41 PM
#115
SRO07 Offline
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Yes, I've been using it for a some time now but I don't know what bits I should use for dolphin.
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11-19-2013, 12:09 AM (This post was last modified: 11-19-2013, 11:10 PM by hyperspeed.)
#116
hyperspeed Offline
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How about the TXAA, from Nvidia Control Panel, it's working with dolphin in any video backend, is there anyway to use it on dolphin ?
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
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11-23-2013, 12:18 AM
#117
SRO07 Offline
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I kinda forgot about this thread.

So anyone know what bits I should use for DX11?
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