Anything I can do to test this with my setup?
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
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RG/SGSSAA
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10-10-2013, 04:17 AM
Anything I can do to test this with my setup?
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 16GB GPU: Radeon Vega 56 10-10-2013, 04:48 AM
Get Zelda Twilight Princess (not to be confused with: Zelda - the Windel Wanker), look at the trees and the edges of the leaves, or at the grass-bitmaps (not the flat textures on the ground, but the moving grass).
If you notice shimmering in movement, try setting SSAA or FSAA or whatever they call it in CCC, and see if it makes a difference. Also observe framerates, performance should drop if it works. Cant tell you more, dont own an AMD card, perhaps someone here knows more if and if yes, how to get SGSSAA working in Dolphin with an AMD card (other then choosing OGL+4xSSAA, of course) ? 10-10-2013, 05:48 AM
The games I have access to are:
[wii] Cloudy with a chance of meatballs Lego Indiana Jones Lego Star Wars Link's crossbow training Mario Kart Pokemon Battle Revolution Simpsons Star Wars the Force Unleashed Super Mario Galaxy (with partial 4k texture pack) Wall-E Wii Play Wii Sports [GC] TLoZ WW I'm not going to go out and buy more games, and these forums have a negative attitude to piracy. If none of these will suffice, I could probably make a mini texture mod consisting of a checkerboard, as that'll cause maximum moires.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 16GB GPU: Radeon Vega 56
That's not necessary... you will notice it in your games, if you're not totally blind.
![]() Just look for texture shimmering, for leaves/grass/fences/brickwalls/roof tops, and the like. We just wanna know if SGSSAA works with AMD-cards as well... 10-12-2013, 06:51 AM
I'm not sure what settings I'm supposed to be testing.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 16GB GPU: Radeon Vega 56 10-12-2013, 07:51 AM
Turn on 8xMSAA (in DX11) or "8x" (in OGL) in Anti-Aliasing options.
Run a game, make a savestate in a situation with detailed textures, and make a screenshot. Then you run the Catalyst Control Center and turn on FSAA or SSAA (dont know what it's called in AMD's drivers). Load the savestate, and make another comparison screenshot from the same scene. Is there a difference? You might also post the screenshots. This might interest a lot of people. 10-12-2013, 05:12 PM
Gabbyjay Wrote:NaturalViolence claims he got it working, but I still wait for his explanation on the correct settings. 1. Set dolphin to use d3d9 with 4xSSAA turned on in dolphin. 2. Make nvidia inspector profile for dolphin.exe 3. Punch in the AA compatibility code 4. Set 4x SGSSAA 5. Profit Can't rememer if I used enhance the application or override. I would imagine that they both should work. I haven't read this thread but I skimmed the last two pages. And no I haven't forgotten about our AA thread. That's going to take forever to respond to.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 10-14-2013, 07:40 AM
can someone tell me the SGSSAA compatibility code for d3d9?
I have search "compatibility code" but I can't find it. 10-14-2013, 10:27 AM
0x00008000
It's been mentioned at least once in this thread and can easily be found via google search.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony |
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