RG/SGSSAA
|
10-14-2013, 03:26 PM
(10-12-2013, 07:51 AM)Gabbyjay Wrote: Turn on 8xMSAA (in DX11) or "8x" (in OGL) in Anti-Aliasing options.In my CCC I have these. Filters Box [ 2x, 4x, 8x] Narrow-tent [4x, 6x, 12x] Wide-tent [6x, 8x, 16x] Edge-Detect [12x , 24x] Methods Supersampling adaptive multisampling multisampling 11-17-2013, 08:40 PM
Sorry for the random bump, but how can one use SGSSAA in DX11?
I did a Google search and this was the first thread that popped up. I have an Nvidia card btw. 11-18-2013, 09:56 AM
Do you have nvidia inspector?
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 11-18-2013, 07:41 PM
Yes, I've been using it for a some time now but I don't know what bits I should use for dolphin.
11-19-2013, 12:09 AM
(This post was last modified: 11-19-2013, 11:10 PM by hyperspeed.)
How about the TXAA, from Nvidia Control Panel, it's working with dolphin in any video backend, is there anyway to use it on dolphin ?
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 16GB DDR3 [color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color] Windows [color=#3333ff]10[/color] Pro 64bit Currently using Driver [color=#00ff00]WHQL[/color] 11-23-2013, 12:18 AM
I kinda forgot about this thread.
So anyone know what bits I should use for DX11? |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)