*opening Dolphin related pun*
*pleasantries*
*Actual Details of Post*
I am trying to get the gamecube version of LoTR: Return of the King to run at full speed on Android, and am having quite a few issues.
I am running Dolphin V #5.0-3318 on an LG G6, using Open GL. (I tried Vulcan, which is supported on the G6, but movement causes a wierd black ghosting effect. Example: Sword swing causes a black shape behind it that eventually fills the entire bottom of the screen and does not go away)
I have it on Dual Core, Clock Speed of around 75%, the lowest (native) resolution of 640x528, anti-aliasing and anisotropic both at 1x, and fast depth calc / gpu texture decoder toggled on.
On the opening level, and on cutscenes, the audio is a crackly mess (mostly the voices and explosion sounds), and the game runs about about 70% native speed. I have tried toggling the emu clock speed up and down, but it's current speed seems to be the best I can get with my current settings.
Does anyone have any suggestions on what else I can do to speed it up? If possible I would like to avoid turning off the audio, as 90% of the fun of LoTR is the audio score. Also, "Get new phone" need not apply, as the LG G6 is less than a week old....
Is LoTR: Return of the King just so effect heavy and graphic intensive, that it will not run well on Dolphin regardless of my settings?
*pleasantries*
*Actual Details of Post*
I am trying to get the gamecube version of LoTR: Return of the King to run at full speed on Android, and am having quite a few issues.
I am running Dolphin V #5.0-3318 on an LG G6, using Open GL. (I tried Vulcan, which is supported on the G6, but movement causes a wierd black ghosting effect. Example: Sword swing causes a black shape behind it that eventually fills the entire bottom of the screen and does not go away)
I have it on Dual Core, Clock Speed of around 75%, the lowest (native) resolution of 640x528, anti-aliasing and anisotropic both at 1x, and fast depth calc / gpu texture decoder toggled on.
On the opening level, and on cutscenes, the audio is a crackly mess (mostly the voices and explosion sounds), and the game runs about about 70% native speed. I have tried toggling the emu clock speed up and down, but it's current speed seems to be the best I can get with my current settings.
Does anyone have any suggestions on what else I can do to speed it up? If possible I would like to avoid turning off the audio, as 90% of the fun of LoTR is the audio score. Also, "Get new phone" need not apply, as the LG G6 is less than a week old....
Is LoTR: Return of the King just so effect heavy and graphic intensive, that it will not run well on Dolphin regardless of my settings?