I mean 1 thread on 2 cores
Resource intensity
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08-24-2011, 10:27 AM
Quote:Remember. It took a decade just for the SNES to be emulated quickly. And that was in an era of extremely fast growth of single threaded throughput....and yet you need a 2.0 GHz dual core if you want 100% accuracy(currently 99.9% as one game doesn't work and never will). This shows how taxing accurate emulation is. F S M I believe. 08-24-2011, 10:30 AM
Quote:I mean 1 thread on 2 cores Well that's possible, just not at the same time. You can have a thread jump back and forth between two cores, it just can't use both at the same time.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 08-24-2011, 10:35 AM
Ummmm... 2 GHz dual for snes???... I don't know what pc you were using but I was using snes9xw years before dual cores. I was even playing project 64 before those p4 hyperthreaders came out....
08-24-2011, 10:42 AM
Yeah I was going to answer your PM too cheer, but I couldn't so I saw NV had done it already. You should enable your Private messaging, it's in CP under Edit Options...
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5 Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision RAM: HyperX 8GB Dual Channel @ 1600Mhz 08-24-2011, 10:42 AM
Yes but you were using an emulator that sacrificed some accuracy for performance in order to be able to do that.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony
Ok I edited my options
I updated my pm options. it wasn't until I got my gaming rig in 03 I was able to play some pj64 games. But I never saw any accuracy loss in snes on my older pcs
And I answered you with some reading content
(08-24-2011, 10:42 AM)NaturalViolence Wrote: Yes but you were using an emulator that sacrificed some accuracy for performance in order to be able to do that. Could you elaborate on that a little? Now I'm curious...
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5 Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision RAM: HyperX 8GB Dual Channel @ 1600Mhz 08-24-2011, 11:18 AM
I dont remember that was so long ago. I just used snes9xw and never had a problem. I still dont now
08-24-2011, 12:02 PM
http://byuu.org/bsnes/
Read the requirements on that page. Bsnes is an accurate Snes emulator, there are no hacks that would increase performance and the entire emulator is ran entirely in interpreter I believe. There is no JIT, no speed hacks and Bsnes is cycle accurate to the real hardware. I don't think you would want to know the system requirements if the Dolphin team took a completely accurate approach for GC/Wii emulation. Let's just say games would probably run at 1 - 5 fps, 5 fps at most if you are lucky and system requirements could easily quadruple from what they are now. Basically a system 4x - 6x or more times powerful than a beastly overclocked Sandybridge (Core i7 2600k) setup would be required. |
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