so, gamecube games rarely ran 640x480 or 640x576 or 640x528. most ran well below this, like metroid prime with it's ~480x360 internal resolution, or many widescreen games using 640x360.
Dolphin doesn't seem to use these native resolutions, however, and instead renders to 640x480 or 640x528?
it would be good for both performance on lower end(mobile/laptop) devices and accuracy to allow custom resolutions per-game.
wasn't there an option for arbitrary resolution at one point? i remember running some distinctly not multiples resolutions before.
Dolphin doesn't seem to use these native resolutions, however, and instead renders to 640x480 or 640x528?
it would be good for both performance on lower end(mobile/laptop) devices and accuracy to allow custom resolutions per-game.
wasn't there an option for arbitrary resolution at one point? i remember running some distinctly not multiples resolutions before.