hello, i have a problem with residen evil remake. i play with jill. i´m at the emblem key room and if i want to turn on the light the game stop and im must close the dolphin emu.
Resident Evil Series - Official Thread
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01-09-2012, 07:06 AM
Hallo, ive just tested "REmake" and "Zero" with the newest dolphin-builds (3.0-368) to see how they run on them.
For Remake ive found a perfect config with everything running smooth. Nothing special at all, ive just had to activate "accurate V-Beam" to avoid framedrops in scenes with more zombies. Ive tried different settings in different combinations with Zero, but although it runs very similar to REmake, there are remarkable long brakes between entering a room (after the door-animations) especially after cut-scenes. Ive found these brakes on the original gamecube too, but not that long (sometimes up to 8-10 seconds). Ive using "normal" configuration (only V-beam acitvated as "special" thing). All the other things like AA, resolution, enable this, disable that doesnt seem to affect the "brake"-issue. Furthermore im using LLE. Could someone plz confirm this or habe an solution for it? Thank you and excuse my poor english.
My current desktop-system:
OS: Win8.1x64 CPU: i5 2500k @ 4,2 GHz GPU: nVidia 560 Ti (01-09-2012, 07:06 AM)HAR65 Wrote: Hallo, ive just tested "REmake" and "Zero" with the newest dolphin-builds (3.0-368) to see how they run on them. Ok, this time i answer myself. I dont like neobrains usual answer "the normal end-user should use 3.0" but this time its right. 3.0 solves the problem. "V-beam" isnt necessary and so the game runs nearly normal without any brakes between cut-scenes and the things to come. Sorry like always for my poor english.
My current desktop-system:
OS: Win8.1x64 CPU: i5 2500k @ 4,2 GHz GPU: nVidia 560 Ti (01-10-2012, 07:53 AM)HAR65 Wrote:(01-09-2012, 07:06 AM)HAR65 Wrote: Hallo, ive just tested "REmake" and "Zero" with the newest dolphin-builds (3.0-368) to see how they run on them. The whole RE series works fine with Dolphin 3.0
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
01-11-2012, 02:26 AM
(01-11-2012, 12:20 AM)LordVador Wrote: The whole RE series works fine with Dolphin 3.0 Yes, ive experineced this with REmake and Zero. But i didnt testet RE2,3,CV. Do they run that fine too? And i remember, that RE4 still has that BGM-loop-brake-issue. Anyway, im satisfied with RE and Zero.
My current desktop-system:
OS: Win8.1x64 CPU: i5 2500k @ 4,2 GHz GPU: nVidia 560 Ti 01-11-2012, 02:52 AM
(01-11-2012, 02:26 AM)HAR65 Wrote:(01-11-2012, 12:20 AM)LordVador Wrote: The whole RE series works fine with Dolphin 3.0 They do. Minor sound issues in RE4. LLE solves most of them
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
I dont know if someone posted this already so i will as it may help performance.Enabling "Speed up Disc Transfer Rate" in RE0 game-specific properties will slightly increase performance and eliminate stuttering(at least it did for me) when changing camera angles.BTW i have a PAL GC version of the game
01-12-2012, 07:05 AM
(01-12-2012, 06:56 AM)Lone Wolf Wrote: I dont know if someone posted this already so i will as it helps performance.Enabling "Speed up Disc Transfer Rate" in RE0 game-specific properties will slightly increase performance and eliminate stuttering when changing camera angles. Thx, i`ll give it a try. After i had some strange graphical issues with 3.0 in some cut-scenes i changed again to newer Gits. Here i have best results with enabling "LLE on thread"; it eleminates heavy framedrops when more as one person onscreen. I dont need "V-beam" anymore, which has created new problems. Anyway, i will test the "speed up disc TR" and see, if it improves it further
My current desktop-system:
OS: Win8.1x64 CPU: i5 2500k @ 4,2 GHz GPU: nVidia 560 Ti 01-12-2012, 07:40 AM
(01-12-2012, 07:05 AM)HAR65 Wrote:Let me know how it went(01-12-2012, 06:56 AM)Lone Wolf Wrote: I dont know if someone posted this already so i will as it helps performance.Enabling "Speed up Disc Transfer Rate" in RE0 game-specific properties will slightly increase performance and eliminate stuttering when changing camera angles. |
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