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Resident Evil Series - Official Thread
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Resident Evil Series - Official Thread
12-09-2010, 06:06 PM
#641
TemplarGR
Unregistered
 
I am trying to play Code Veronica PAL (E) in release 6541 and it just shows a black screen. Since from what i read this is playable for you, what version have you used, NTSC or PAL? Can anyone confirm PAL version working?
12-09-2010, 09:18 PM
#642
mroussev Offline
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Disable copy to EFB.
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Force Feedback Driver for XInput controllers . Custom Resolution Utility
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12-09-2010, 11:00 PM
#643
felipeng Offline
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guys,
I am not getting to use the sound plugin LLE,
when I put it and get into the game, the game crashes asking two bin files!
dsp_coef.bin dsp_rom.bin and I wanted know what I do to work,
to do some testing!
thanks
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12-09-2010, 11:15 PM
#644
TemplarGR
Unregistered
 
(12-09-2010, 09:18 PM)mroussev Wrote: Disable copy to EFB.

I have already done that. Didn't help.

I am running Linux x64 with the latest Ati Catalyst. All other Resident evils play nicely, i only have this problem with Code Veronica.
12-09-2010, 11:18 PM
#645
Starscream Away
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(12-09-2010, 11:00 PM)felipeng Wrote: guys,
I am not getting to use the sound plugin LLE,
when I put it and get into the game, the game crashes asking two bin files!
dsp_coef.bin dsp_rom.bin and I wanted know what I do to work,
to do some testing!
thanks

You have to dump those two files from your Wii or GC and place them into your dolphin/sys/GC folder. If you don't have the files, you can't use LLE.

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CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333










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12-10-2010, 12:06 AM
#646
Xtreme2damax Offline
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For that you also need to own a Wii or a GC, personally it's wise to own the actual system in case something on the emulator doesn't work or doesn't perform well enough.
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12-12-2010, 10:06 AM
#647
truti Offline
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(12-08-2010, 09:21 AM)[SS] Starscream Wrote: There is no way to fix any sound issue (taking into account you're using the latest revision) other than adjusting the audio back end or the sample rate in the DSP options. Most of the time these options don't help. The only other thing to do is to wait for the developers to do more work on the DSP.

Thank you`all i will wait and test and wait and test until i find one build that will fix bugs/crashes in at least re1 re0 re2 re3 Code Veronica.
Windows 7 x64 , 8gb ddr2 @800Mhz
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LGW2486L 1920x1080 and Xbox360 controller for Windows
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12-12-2010, 11:22 AM
#648
StripTheSoul Offline
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is anyone else getting white textures in the first level (train)?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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12-13-2010, 01:00 AM
#649
StripTheSoul Offline
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*g* damn, it seems all RE games have one tiny yet annoying issue. in Umbrella Chronicles it's the white textures, in Darkside Chronicles it's the quiet gunshot sounds and in RE4 there's those strange colorful dots appearing O_o or is there a fix for any of these issues? I used the settings from the first page.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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12-13-2010, 03:09 AM
#650
truti Offline
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i am using build 6515 for resident evil 0,remake,code veronica,resident evil2 and umbrella chronicles but darkside chronicles it is unplayable since it hangs while loading sounds or something with every build i test it i think you can get rid of white textures with disabling fog it works on code veronica at least..
Windows 7 x64 , 8gb ddr2 @800Mhz
Phenom 955@Stock-3.2Ghz , Sapphire HD6970
LGW2486L 1920x1080 and Xbox360 controller for Windows
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