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Resident Evil Series - Official Thread
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Resident Evil Series - Official Thread
02-22-2010, 09:00 AM
#321
Pringles Offline
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Is the music fixed yet in the latest revisions of Dolphin, for the GC version of RE: Remake?
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02-22-2010, 09:23 AM (This post was last modified: 02-22-2010, 09:24 AM by Xtreme2damax.)
#322
Xtreme2damax Offline
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No, not for the HLE plugin at least. Music works just fine on the much slower LLE plugin, but what fun is that? Tongue
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02-23-2010, 12:21 AM
#323
zezoman Offline
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(02-22-2010, 10:35 PM)DRLC Wrote: Is that "no gunshot-sound"-bug fixed in the Wii-version of REmake?

Yes, it is.

Unfortunately I'm not able to run Resident Evil 4 Wii anymore on newer revisions with any plugin - opengl or dx9 ;(
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02-24-2010, 04:52 AM
#324
Dornil Offline
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What build should I use to get 30fps in Zero?
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02-24-2010, 11:08 AM
#325
bobaka Offline
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(02-22-2010, 02:03 AM)nosound97 Wrote: Updated thread with videos, but yet to find better video for Code Veronica

That's a shame that capcom make the Wii version only in 4:3, it is horrible to play in a small square.
How did you do to connect a real physic wiimote on PC ?
I played Wii RE1 version with official release : SVN R4771
and I've got bad sound choppy in videos, and the wiimote controls causes problems ! I set gamecube controller and force (through dolphin config) to disable emulated wiimote. But in this last case, the game crashes near the beginning of the game saying with a pop up error : can't find real wiimote as if the game really requires a real wiimote connected (but if I do this, controls are buggy in the game).
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02-24-2010, 02:55 PM
#326
Pringles Offline
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Quote:No, not for the HLE plugin at least. Music works just fine on the much slower LLE plugin, but what fun is that?
Remake won't work with the LLE plugin. It'll give a DSP BIN error or something. (Note this is the GC version, not Wii).

Quote:That's a shame that capcom make the Wii version only in 4:3, it is horrible to play in a small square.
It's not so bad. While it's nice to be able to run in Widescreen, for Resident Evil Remake it stretches the characters too much. And the widescreen hack sucks for the game, because it bugs up so many things.
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02-24-2010, 04:17 PM (This post was last modified: 02-24-2010, 04:18 PM by Xtreme2damax.)
#327
Xtreme2damax Offline
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Well yeah, because you need to dump the dsp_rom.bin and dsp_coef.bin from your Gamecube or Wii, then you can use the LLE plugin. However as I said what fun is it, the LLE plugin is much slower unless you have a tri-core or quad-core processor that might speed up things a bit if you have DSPLLE on thread enabled.
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02-25-2010, 12:09 AM (This post was last modified: 02-25-2010, 12:59 AM by Pringles.)
#328
Pringles Offline
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True, it might be slower, but it's worth to try. My CPU is an i7, so it should be good enough.
If it DOES work on the LLE plugin, and I can maintain max FPS, then it'll enhance the playing even more than it already is, because it'll have proper music everywhere.

[Edit]
Tested it out, the FPS was fine, got 30 FPS pretty much constantly. But the music sounded strange, kind of robotic like. And the overall sound quality was reduced as well. I'll make a video later.

And then after playing for a while, I errored out with the following error:
Code:
iCacheJIT: Reading opcode from 506ec7f4. Please Report
Code:
Zero Op - Error flattening 506ec7f8 op 00000000

Well at least it's already better progress than before. Now I just need to figure out how to get the static gone.

[Edit 2]
Here is a video.
YouTube: Resident Evil Remake - Sound Test (LLE)
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02-25-2010, 05:55 AM
#329
Xtreme2damax Offline
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Yeah the robotic sound or crackling was caused by another commit, I'm still not sure what commit but I do know it was working ok or ok'ish at one time. Too bad the DSP-LLE plugin didn't work correctly for Zelda and Mario games, might be good for those with systems powerful enough to handle the DSP-LLE plugin.
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02-26-2010, 06:25 AM
#330
bobaka Offline
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Anyone has sound choppy during in videos for Wii version ? something particular to configure ?
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