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Resident Evil Series - Official Thread
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Resident Evil Series - Official Thread
02-12-2010, 12:33 PM
#311
Xtreme2damax Offline
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As promised some awesome screens. The good speed should be indicative that I am running with Copy EFB to Texture. The game is perfect for me besides the BGM..

           

       
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02-12-2010, 08:20 PM
#312
reery Offline
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OK. I've updated to the latest Intel-Dolphin (5037M) and got 30 fps everywhere on my 2,66 Ghz Core 2.
DX9 is somehow faster than OGL.

I'm using the GC-Version. Btw what are the differences between the Wii and GC-Version? Are both playable with my Xbox 360 gamepad?


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02-12-2010, 08:44 PM (This post was last modified: 02-12-2010, 08:55 PM by gexon.)
#313
gexon Offline
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GC version is better than wii because you can enjoy your play at 1920 x 1080 HD resolution but it has no background music.
GC version runs faster than wii for me.
GC version doesn't have complicated controls unlike wii.
I have passed GC version and i didn't notice any texture bugs, distortions.
Wii version is better because it has a perfect background music but you cannot play it on fullscreen if you have a 24" monitor. It is really annoying. + i don't like ports because they often are buggy.

GC wins the battle.
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02-12-2010, 11:58 PM
#314
Xtreme2damax Offline
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(02-12-2010, 08:20 PM)reery Wrote: OK. I've updated to the latest Intel-Dolphin (5037M) and got 30 fps everywhere on my 2,66 Ghz Core 2.
DX9 is somehow faster than OGL.

I'm using the GC-Version. Btw what are the differences between the Wii and GC-Version? Are both playable with my Xbox 360 gamepad?

There is essentially no difference between the Gamecube and Wii version other than Wiimote controls being tacked on.
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02-13-2010, 05:28 PM (This post was last modified: 02-13-2010, 05:29 PM by zezoman.)
#315
zezoman Offline
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(02-12-2010, 08:47 AM)Rodz Wrote: Well I managed to run Resident Evil 0 NTSC version at 30FPS on every BG.
Im using D3D9 Plugin with the following options:

Render to Main Window: Checked
Anti-Alias: 4xSSAA
Safe Texture Cache : Disabled
Enable CPU -> EFB Access: Disabled
EFB Scaled Copy: Enabled
Disable Fog: Enabled
Copy EFB to RAM: Enabled
Overlay FPS Counter: Enabled

All other options on D3D9 settings are disabled!

And on General Settings all options are enabled like Dual core, Unlimited Cache, and CPU Emulator Engine im using JitIL Experimental Recompiler!
Didn't expected any GFX glitches by now
Just need a sound fix now >.<

Tested these on r5025 with the Wii PAL version but still I only get 20FPS ;(
At the same time RE1 and RE CodeVeronica are running with perfect speed...
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02-14-2010, 12:20 PM
#316
Rodz
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Here on RE 1 NTSC, sometimes the character disappear and only the shadows stay.
Tryed many options but didnt seem to work.
Zezoman can you post your dolphin configs so i can test here please?
SFX, BGM and FPS are fine to me, just that bug of character being invisible :S:S
02-15-2010, 03:01 AM
#317
zezoman Offline
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(02-14-2010, 12:20 PM)Rodz Wrote: Here on RE 1 NTSC, sometimes the character disappear and only the shadows stay.
Tryed many options but didnt seem to work.
Zezoman can you post your dolphin configs so i can test here please?
SFX, BGM and FPS are fine to me, just that bug of character being invisible :S:S

My config is on the first post of this thread (I update it from time to time to be acurate with current revs). I'm using the Wii PAL version. I get that problem with disappearing character only if I switch from fullscreen to window mode.
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02-19-2010, 03:31 AM (This post was last modified: 02-19-2010, 06:17 AM by Dornil.)
#318
Dornil Offline
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For some reason I am unable to start GC version o Remake. Just black screen.
Using settings from the first post.
My configuration is: C2D E8500, ATI 4870 1gb, 4gb DDR3, WinXP pro SP2.
Build R 5067
Wii version works OK.
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02-19-2010, 04:48 PM
#319
Dornil Offline
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Never mind. Got it running OK. Wii version truly is faster + music.
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02-22-2010, 02:03 AM
#320
nosound97 Offline
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Updated thread with videos, but yet to find better video for Code Veronica
[Image: 1147431.png]
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