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Resident Evil Series - Official Thread
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Resident Evil Series - Official Thread
02-10-2010, 02:42 AM
#291
zezoman Offline
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(02-09-2010, 03:37 PM)channjose Wrote: is someone running re0 (wii) at full speed

unfortunately no Undecided
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02-10-2010, 02:52 AM
#292
overdriv
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Is someone able to run RE0 on higher than 15-20 fps? I've tried everything to boost the fps higher than 15-20 fps (tried older builds, differents setups, you name it).

Oh and Re1 Was running perfectly all the way through.
02-10-2010, 02:57 AM (This post was last modified: 02-10-2010, 02:59 AM by Pringles.)
#293
Pringles Offline
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(02-10-2010, 02:52 AM)overdriv Wrote: Is someone able to run RE0 on higher than 15-20 fps? I've tried everything to boost the fps higher than 15-20 fps (tried older builds, differents setups, you name it).

Oh and Re1 Was running perfectly all the way through.

RE1 only runs perfectly (FPS-wise) on the Intel builds for me, on any other version it runs like crap the moment you enter the main hall, or other areas with special effects. Tyrant battle was running at 15 FPS. Apparently older revisions were able to run RE1 fine with no problems, but new versions screwed something up. So it's pure luck that the Intel version does seem to work. I'm getting constant 30 FPS with that one.

Now, if only the BGM can get fixed, then it really is perfect.


As for RE0: Haven't tried it yet, will test it later and see how it goes.
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02-10-2010, 02:58 AM
#294
overdriv
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Allright Smile
02-10-2010, 06:59 AM
#295
channjose Offline
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so re0 for gamecube is working better right now?
Intel ® Core ™ 2 Quad q8200 2.33GHz , 8GB ddr2, Ati Radeon HD 4650 1GB , Windows 7 (x64)
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02-10-2010, 07:27 AM
#296
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(02-10-2010, 02:57 AM)Pringles Wrote:
(02-10-2010, 02:52 AM)overdriv Wrote: Is someone able to run RE0 on higher than 15-20 fps? I've tried everything to boost the fps higher than 15-20 fps (tried older builds, differents setups, you name it).

Oh and Re1 Was running perfectly all the way through.

RE1 only runs perfectly (FPS-wise) on the Intel builds for me, on any other version it runs like crap the moment you enter the main hall, or other areas with special effects. Tyrant battle was running at 15 FPS. Apparently older revisions were able to run RE1 fine with no problems, but new versions screwed something up. So it's pure luck that the Intel version does seem to work. I'm getting constant 30 FPS with that one.

Now, if only the BGM can get fixed, then it really is perfect.


As for RE0: Haven't tried it yet, will test it later and see how it goes.

Those slowdowns only ever happen if you have Copy EFB to Ram enabled, change it to Copy EFB to Texture and you won't have these slowdowns unless your PC is crap and can't handle running the game full speed regardless.

With Copy EFB to Texture enabled I get full speed consistently throughout the game, the main hall, outdoor areas, graveyard, and lab are all full speed for me. The Copy EFB to Texture option was likely selected by default on the Intel builds, that's why you don't get any slowdown.

I've compared all builds and not one build runs any faster than the other, not even the Intel builds. VS2008 can already compile builds with all the necessary optimizations that are hard coded into the emulator.
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02-10-2010, 08:37 AM (This post was last modified: 02-10-2010, 08:39 AM by reery.)
#297
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Remake (GC) runs almost perfect on my Core 2 2,66 Ghz and 8800 GT and W7 x64.
I got 30 fps everywhere except of scenes with animated BG, where I got playable 20 fps. The fps never drops below 20 on my 'slow' CPU.

I assume that the music is still not working? I get strange sounds in save rooms and so on.
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02-10-2010, 09:00 AM
#298
channjose Offline
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'slow'? my quad core is at 2.33ghz Sad re0 runs at 5-15fps
Intel ® Core ™ 2 Quad q8200 2.33GHz , 8GB ddr2, Ati Radeon HD 4650 1GB , Windows 7 (x64)
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02-10-2010, 10:16 PM (This post was last modified: 02-10-2010, 11:02 PM by reery.)
#299
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(02-10-2010, 09:00 AM)channjose Wrote: 'slow'? my quad core is at 2.33ghz Sad re0 runs at 5-15fps

I changed some settings. Before the change I got 16 fps on scenes with animated bg's and 25-30 with static bg's.

The fps increased to 20 on animated after tweaking and the slow speed doesn't disturb at all as it was with 16 fps. It's an increase of 25%^^

But I still have a question: Why is RE:Remake "perfectly playable - no audio/video glitches" when the music is not working correctly?
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02-11-2010, 12:15 AM (This post was last modified: 02-11-2010, 12:26 AM by Pringles.)
#300
Pringles Offline
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Because it's not perfectly playable. The audio is broken in Remake, so don't let anyone fool you into thinking that it's perfect.

There was a period LONG ago where the audio worked thanks to the RE0 fix, but that fix no longer works. And the overall performance of Remake still needs a major increase to be called perfect.

(02-10-2010, 07:27 AM)Xtreme2damax Wrote: Those slowdowns only ever happen if you have Copy EFB to Ram enabled, change it to Copy EFB to Texture and you won't have these slowdowns unless your PC is crap and can't handle running the game full speed regardless.

With Copy EFB to Texture enabled I get full speed consistently throughout the game, the main hall, outdoor areas, graveyard, and lab are all full speed for me. The Copy EFB to Texture option was likely selected by default on the Intel builds, that's why you don't get any slowdown.

I've compared all builds and not one build runs any faster than the other, not even the Intel builds. VS2008 can already compile builds with all the necessary optimizations that are hard coded into the emulator.

Lol no. I already changed it from EFB to Texture. That's the first thing I do when trying out new builds. And if you think my PC is crap, then please go ahead and tell me what I need to run Remake perfectly in every single area, no matter what the background is. (See current specs in signature below).


Aside from that, I still want to see the audio fixed more than anything else right now, because Remake runs perfect for me with the Intel builds except for audio.
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