With the revision 4635, when i enabled EFB to Texture in the dx9 plugin i got a big increase in my FPS. So now the main hall and other areas arent that slow at all anymore. I still have shadows as well
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Resident Evil Series - Official Thread
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12-04-2009, 04:27 AM
With the revision 4635, when i enabled EFB to Texture in the dx9 plugin i got a big increase in my FPS. So now the main hall and other areas arent that slow at all anymore. I still have shadows as well
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12-04-2009, 02:13 PM
(12-04-2009, 04:27 AM)Napper Wrote: With the revision 4635, when i enabled EFB to Texture in the dx9 plugin i got a big increase in my FPS. So now the main hall and other areas arent that slow at all anymore. I still have shadows as well greattt mann big thx i'm from thailand sorry for my language and text T T 12-04-2009, 02:35 PM
(This post was last modified: 12-04-2009, 02:39 PM by kotipeltox.)
hi dudes, well this is the problem:
I´ve played (and finished) resident zero in older builts of dolphin, no problem about them; but i´ve decided to download the latest version avaible (4638) and now when i walk through some places of the game (the train, in this case), the character gets some brighter textures. Do you know how to fix this? thanks! this caps were taken from a SAME WAGON of the train but from diffrent perspective due to the position of the character. 12-04-2009, 07:36 PM
(12-04-2009, 02:35 PM)kotipeltox Wrote: hi dudes, well this is the problem: I don't see anything wrong in those pictures, what to fix? 12-05-2009, 05:01 AM
(12-04-2009, 02:35 PM)kotipeltox Wrote: hi dudes, well this is the problem: Seems like a configuration or hardware issue with the game, as far as I know there isn't anyone else having the same problem as you. What are your settings for the OpenGL plugin? Please post a screenshot of all the settings you have configured for the OpenGL plugin.
12-05-2009, 07:54 AM
Hey guys, testing RE Archives Zero (NTSC) right now...
Audio seems perfect. Second train carriage zombie attack music plays in full now, same with the save game room. Before the music in these rooms had what i can only describe as "missing notes" Using openGL as this always seems to give a sharper image. Framerates seem not bad, messing about with settings just now. Its been ages since i had a proper go on a new rev so im re-learning lol Will report back again soon
Q9650 Quad Core @ 3.00Ghz
Asus Striker II Formula 780i Asus GTX 295 6GB OCZ Platinum @ 800Mhz CM Storm Sniper 12-05-2009, 08:03 AM
(This post was last modified: 12-05-2009, 08:07 AM by kotipeltox.)
(12-04-2009, 07:36 PM)zezoman Wrote:(12-04-2009, 02:35 PM)kotipeltox Wrote: hi dudes, well this is the problem: rebecca chambers´s texture brighting differs from one pic to the other, can you spot it? (12-05-2009, 05:01 AM)Xtreme2damax Wrote:(12-04-2009, 02:35 PM)kotipeltox Wrote: hi dudes, well this is the problem: Thanks for answering me, ok these are the screenshot i took. Well, i hope you can figure out what´s going on here, thanks pal 12-05-2009, 08:51 AM
I don't see anything that would cause such a problem in your configuration, I would uncheck the native checkbox and keep the resolution at 640x480.
Do you also have the same problem with the DX9 plugin as well? 12-05-2009, 10:02 PM
What if you enable the hotkeys, and press 7 to change the material lighting setting, see if makes any difference?
12-05-2009, 11:07 PM
(12-05-2009, 07:54 AM)Jackie Boy Wrote: Hey guys, testing RE Archives Zero (NTSC) right now... hm, I thought this is comming out in January...? |
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