so, ich nutze derzeit 3661 32bit IL und die version läuft ganz gut, nur wie läuft man? 
in english:
How can I run in RE1?
(r3661,32bit,IL)

in english:
How can I run in RE1?
(r3661,32bit,IL)
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Resident Evil Series - Official Thread
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12-03-2009, 06:49 AM
so, ich nutze derzeit 3661 32bit IL und die version läuft ganz gut, nur wie läuft man?
![]() in english: How can I run in RE1? (r3661,32bit,IL)
12-03-2009, 07:20 AM
(12-03-2009, 06:55 AM)volln00b Wrote: @plexo: hajo, funzt leider net :< hab die standart wiimote/padconfig grad benutzt... versuche ja schon selber auf die Taste zu kommen, aber klappt einfach net und auf dauer nur gehen... Dann hab ich das Game nächstes Jahr noch net durch ![]() edit: auf y kommt das inventar ![]() edit2: sachma, welche opengl config nutzte für re0? Wenn ichs mit der r3661 64bit version starte (mit gleichen einstellungen wie bei re1) läufts bei ca. 25~fps nur halt zu "langsam".. bissl slowmotion-like 12-03-2009, 07:30 AM
(12-03-2009, 07:22 AM)volln00b Wrote:(12-03-2009, 06:49 AM)plexo Wrote: so, ich nutze derzeit 3661 32bit IL und die version läuft ganz gut, nur wie läuft man? funzt auch net aber mir kommt grad ne idee.. ![]() schau dir nochmal mein alten beitrag an.. unter edit2 edit: hmm wenn ich nu mit w gehe und dabei tab gedrückt halte scheint chris zu rennen.. keine rennanimation sondern schnelle geh-animation
12-03-2009, 01:26 PM
(12-02-2009, 11:27 AM)Napper Wrote: The FPS in the main hall are really low. Similar to the graveyard. Moving backgrounds or something? Is this happening to everyone as well? Use the JITIL x86 build, it is faster than both the normal x86 and x64 builds, you can also use Optimize Quantizers. The JITIL x86 build is the best choice for Resident Evil Remake, Resident Evil 4 and other games which exhibit issues with Optimize Quantizers in the normal builds.
12-03-2009, 08:50 PM
(12-03-2009, 01:26 PM)Xtreme2damax Wrote:(12-02-2009, 11:27 AM)Napper Wrote: The FPS in the main hall are really low. Similar to the graveyard. Moving backgrounds or something? Is this happening to everyone as well? nah, this won't help. I'm using x86 jitil for RE1 and have the same issue like him with both opengl and dx9. I think this was introduced with r4618 ;( 12-04-2009, 02:39 AM
I've been using the x86 JITIL builds for a while now with Remake and pretty much get fullspeed constantly throughout the game. I suppose it depends on what your system specifications are, I have a Core2Duo E8500 @ 3.17 Ghz, Nvidia Geforce 9800GT, and 4GB DDR2 Dual Channel Ram and barely get any slowdowns in Remake with the JITIL x86 builds.
12-04-2009, 03:21 AM
(12-03-2009, 08:50 PM)zezoman Wrote: nah, this won't help. I'm using x86 jitil for RE1 and have the same issue like him with both opengl and dx9. I think this was introduced with r4618 ;( In your DX9 plugin advanced settings, see if you have EFB copy to RAM enabled. EFB copy was added very recently, and by default it is enabled with "to RAM" selected. The older DX9 plugin either didn't have it, or had EFB copy to texture only. EFB to RAM pluses: - finally have character shadows in DX9 plugin minuses: - performance hit of ~5fps on my slow system - extreme slowdown in some places including candle view in main hall and most of graveyard |
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