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Resident Evil Series - Official Thread
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Resident Evil Series - Official Thread
12-03-2009, 06:49 AM
#181
plexo
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so, ich nutze derzeit 3661 32bit IL und die version läuft ganz gut, nur wie läuft man? Big Grin

in english:

How can I run in RE1? Big Grin (r3661,32bit,IL)
12-03-2009, 06:55 AM
#182
volln00b
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...................
12-03-2009, 07:20 AM
#183
plexo
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(12-03-2009, 06:55 AM)volln00b Wrote: @plexo:
Wenn Du mit Tastatur spielst, läuft man mit der Taste "Y" Big Grin

hajo, funzt leider net :<
hab die standart wiimote/padconfig grad benutzt...
versuche ja schon selber auf die Taste zu kommen, aber klappt einfach net und auf dauer nur gehen... Dann hab ich das Game nächstes Jahr noch net durch Big Grin

edit:
auf y kommt das inventar Big Grin

edit2:
sachma, welche opengl config nutzte für re0? Wenn ichs mit der r3661 64bit version starte (mit gleichen einstellungen wie bei re1) läufts bei ca. 25~fps nur halt zu "langsam".. bissl slowmotion-like
12-03-2009, 07:22 AM
#184
volln00b
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...............
12-03-2009, 07:30 AM
#185
plexo
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(12-03-2009, 07:22 AM)volln00b Wrote:
(12-03-2009, 06:49 AM)plexo Wrote: so, ich nutze derzeit 3661 32bit IL und die version läuft ganz gut, nur wie läuft man? Big Grin

in english:

How can I run in RE1? Big Grin (r3661,32bit,IL)

(12-03-2009, 07:20 AM)plexo Wrote:
(12-03-2009, 06:55 AM)volln00b Wrote: @plexo:
Wenn Du mit Tastatur spielst, läuft man mit der Taste "Y" Big Grin

hajo, funzt leider net :<
hab die standart wiimote/padconfig grad benutzt...
versuche ja schon selber auf die Taste zu kommen, aber klappt einfach net und auf dauer nur gehen... Dann hab ich das Game nächstes Jahr noch net durch Big Grin

Lol Big Grin

Quote:auf y kommt das inventar Big Grin

Hmm, bei mir rennt der character mit Y Rolleyes
Aber Resident Evil spielt man doch eh mit PS2-Gamepad (inkl. rumblefunktion^^) - alles andere ist doch ne Fingervergewaltigung Tongue

Evtl. mal "Z" anstatt "Y" versuchen, kann ja sein dass bei dir irgendwie ne US-Tastatur aktiviert ist (bei nem USA-Keyboard sind doch Y & Z vertauscht)Big Grin

Ok, but now back to english^^

funzt auch net aber mir kommt grad ne idee.. Big Grin
schau dir nochmal mein alten beitrag an.. unter edit2

edit: hmm wenn ich nu mit w gehe und dabei tab gedrückt halte scheint chris zu rennen.. keine rennanimation sondern schnelle geh-animation Big Grin
12-03-2009, 07:39 AM
#186
volln00b
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...............
12-03-2009, 01:26 PM
#187
Xtreme2damax Offline
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(12-02-2009, 11:27 AM)Napper Wrote: The FPS in the main hall are really low. Similar to the graveyard. Moving backgrounds or something? Is this happening to everyone as well?

Its rocks to see that the sounds issues are kinda resolved (i.e. gunshots not sounding)

Use the JITIL x86 build, it is faster than both the normal x86 and x64 builds, you can also use Optimize Quantizers. The JITIL x86 build is the best choice for Resident Evil Remake, Resident Evil 4 and other games which exhibit issues with Optimize Quantizers in the normal builds. Wink
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12-03-2009, 08:50 PM
#188
zezoman Offline
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Posts: 185
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(12-03-2009, 01:26 PM)Xtreme2damax Wrote:
(12-02-2009, 11:27 AM)Napper Wrote: The FPS in the main hall are really low. Similar to the graveyard. Moving backgrounds or something? Is this happening to everyone as well?

Its rocks to see that the sounds issues are kinda resolved (i.e. gunshots not sounding)

Use the JITIL x86 build, it is faster than both the normal x86 and x64 builds, you can also use Optimize Quantizers. The JITIL x86 build is the best choice for Resident Evil Remake, Resident Evil 4 and other games which exhibit issues with Optimize Quantizers in the normal builds. Wink

nah, this won't help. I'm using x86 jitil for RE1 and have the same issue like him with both opengl and dx9. I think this was introduced with r4618 ;(
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12-04-2009, 02:39 AM
#189
Xtreme2damax Offline
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I've been using the x86 JITIL builds for a while now with Remake and pretty much get fullspeed constantly throughout the game. I suppose it depends on what your system specifications are, I have a Core2Duo E8500 @ 3.17 Ghz, Nvidia Geforce 9800GT, and 4GB DDR2 Dual Channel Ram and barely get any slowdowns in Remake with the JITIL x86 builds.
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12-04-2009, 03:21 AM
#190
Nameless Mofo Offline
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(12-03-2009, 08:50 PM)zezoman Wrote: nah, this won't help. I'm using x86 jitil for RE1 and have the same issue like him with both opengl and dx9. I think this was introduced with r4618 ;(

In your DX9 plugin advanced settings, see if you have EFB copy to RAM enabled. EFB copy was added very recently, and by default it is enabled with "to RAM" selected. The older DX9 plugin either didn't have it, or had EFB copy to texture only.

EFB to RAM pluses:
- finally have character shadows in DX9 plugin

minuses:
- performance hit of ~5fps on my slow system
- extreme slowdown in some places including candle view in main hall and most of graveyard
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