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Resident Evil Series - Official Thread
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Resident Evil Series - Official Thread
08-11-2012, 06:49 AM
#1,151
Nameless Mofo Offline
Smarter than your average dipshit
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Posts: 121
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Wow and I thought I was a hardcore RE fan. You go dude!

By the way, 3.0-589 works great for me playing RE0, REmake, & RE4.
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08-11-2012, 06:59 AM
#1,152
LordVador Offline
Christmas Vader
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Posts: 8,851
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Personaly I'm a true fan since PSX versions. RE games are cult games. I've been waiting for RE6 Wink
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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08-11-2012, 07:31 AM (This post was last modified: 08-11-2012, 08:11 AM by HAR65.)
#1,153
HAR65 Offline
53 yeas old, gamer until the end
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Posts: 167
Threads: 7
Joined: Mar 2011
(08-11-2012, 06:49 AM)Nameless Mofo Wrote: Wow and I thought I was a hardcore RE fan. You go dude!
By the way, 3.0-589 works great for me playing RE0, REmake, & RE4.

I must test RE Zero again. Last month ive had some sessions with it, trying to master the first zombie-encounter in the train without framedrops and sound-stuttering. No successHuh

Ive tested 3.0 and 3.0-578. 3D9/1-1,5xIR/4xAA/LLE default for the other stuff.

(edit: its the scene, after the fmv, when Rebecca meets the first zombie in the train, after the fmv she is attacked by three zombies).

I`ll give it a new try.


(08-11-2012, 06:59 AM)LordVador Wrote: Personaly I'm a true fan since PSX versions. RE games are cult games. I've been waiting for RE6 Wink

Me too, i remember the feeling of playing a "forbidden" game (violence in games and movies is a problem in germany, because of our history esp. WW2) for the first time Tongue

Btw, heres another one of my little treasures (love those RE-zippos):

[Image: rpdhgsqb.jpg]

My current desktop-system:

OS: Win8.1x64
CPU: i5 2500k @ 4,2 GHz
GPU: nVidia 560 Ti
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08-11-2012, 12:08 PM
#1,154
TuMadre
Unregistered
 
You are amazing! I want that lighter! xD

I recently started with the RE series because my favorite game is Silent Hill ... And I'm delighted! Big Grin A shame that the movies are so bad ...Sad

Sorry for my english...
08-11-2012, 07:02 PM (This post was last modified: 08-11-2012, 07:04 PM by HAR65.)
#1,155
HAR65 Offline
53 yeas old, gamer until the end
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Posts: 167
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Joined: Mar 2011
(08-11-2012, 12:08 PM)TuMadre Wrote: You are amazing!
I know, thank you for confirmingBig Grin
Quote:I want that lighter! xD
They became rare on ebay. 5 years ago you found them more often. There exist a real lot of them.

ExclamationExclamationExclamationhttp://www.biohazardrebirth.de/9328.html:exclamation::exclamation::exclamation:

Quote:I recently started with the RE series because my favorite game is Silent Hill ... And I'm delighted! Big Grin
Congrat, you wont regret it.
Quote:Sorry for my english...
Mine is not better Tongue

My current desktop-system:

OS: Win8.1x64
CPU: i5 2500k @ 4,2 GHz
GPU: nVidia 560 Ti
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08-12-2012, 03:00 AM (This post was last modified: 08-12-2012, 03:02 AM by HAR65.)
#1,156
HAR65 Offline
53 yeas old, gamer until the end
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Posts: 167
Threads: 7
Joined: Mar 2011
Resident Evil for Gamecube actual status ***update***

Ive just tested it with Dol 3.0-750. As i mentioned yesterday, the game has slowed down a bit, compared to former builds.

After activating "LLE on thread", the "mainhall-opening-cutscene" got a remarkable speed-boost. After activating "V-beam-Emulation" in the game-properties, it brought the game back to full-speedExclamation

Now i will make it to the first save room to investigate, if the last big slow-down-problem might be solved too.
My current desktop-system:

OS: Win8.1x64
CPU: i5 2500k @ 4,2 GHz
GPU: nVidia 560 Ti
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08-12-2012, 03:05 AM
#1,157
LordVador Offline
Christmas Vader
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Posts: 8,851
Threads: 1,908
Joined: Mar 2011
(08-12-2012, 03:00 AM)HAR65 Wrote: Resident Evil for Gamecube actual status ***update***

Ive just tested it with Dol 3.0-750. As i mentioned yesterday, the game has slowed down a bit, compared to former builds.

After activating "LLE on thread", the "mainhall-opening-cutscene" got a remarkable speed-boost. After activating "V-beam-Emulation" in the game-properties, it brought the game back to full-speedExclamation

Now i will make it to the first save room to investigate, if the last big slow-down-problem might be solved too.

Interesting. I'll have a look to this build too
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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08-12-2012, 03:33 AM (This post was last modified: 08-12-2012, 05:02 AM by HAR65.)
#1,158
HAR65 Offline
53 yeas old, gamer until the end
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Posts: 167
Threads: 7
Joined: Mar 2011
Resident Evil for Gamecube - actual status - ***final update***

Made it to the first save-room. Smooth 30fps, unbelievable HeartHeartHeart

Changed my personal status for my favourite Gamecube-game to ExclamationPERFECTExclamation

First full speed in Hyrule-field, now the last REmake-issue solved.

What a happy day.

Angel i can rest in peace now, farewell Angel
My current desktop-system:

OS: Win8.1x64
CPU: i5 2500k @ 4,2 GHz
GPU: nVidia 560 Ti
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08-27-2012, 12:06 PM
#1,159
ShanxTadeu
Unregistered
 
Hi guys wassup?

I'm here looking for some help. My rig is capable to play Resident Evil 0 / Remake for Wii at 30fps but the RE 0 training facility's fountain place is annoying me a lot. In that place my fps drops from 30 fps to 14-16 fps. A guy in this thread told that we need disable the accurate VBeam emulation in the iso properties to kill the performance hit in that place, but the overall performance falls 2-5 fps if the VBeam option stay unticked. My question is:

The future releases will solve this problem? There's another solution for this problem? Anyone else have this problem?

Thanks for your attention and sorry for my grammar.
09-02-2012, 08:52 AM
#1,160
huseinmk Offline
Junior Member
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Posts: 19
Threads: 1
Joined: Aug 2012
hello
this my first post ,recently i played Resident evil Zero (ntcs) using dolphin 64bit build3.750 and discovered that a little bug related to the map had been FIXED in the above mentioned build (in official build 3.0 bug exist ) the bug described in dolphin wiki as following: The map will always display all the other maps available via a selection menu even if you haven't collected/visited the other map yet .
i wanted to change (map bug) entry in the wiki but could'nt do that .I know that this is minor bug but still i will be glad if devs knew about this unnoticed FIX
beside this the frame rate and sound using LLE is perfect even without accurate vbeam trick .
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