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Resident Evil Series - Official Thread
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Resident Evil Series - Official Thread
12-11-2011, 09:11 PM
#1,041
killerforce
Unregistered
 
hello, i have a problem with residen evil remake. i play with jill. i´m at the emblem key room and if i want to turn on the light the game stop and im must close the dolphin emu.
12-12-2011, 08:06 AM
#1,042
robsonsenna Offline
Banned
Posts: 8
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Joined: Dec 2011
WOW, great post. Thanks a lot
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01-09-2012, 07:06 AM
#1,043
HAR65 Offline
53 yeas old, gamer until the end
***
Posts: 167
Threads: 7
Joined: Mar 2011
Hallo, ive just tested "REmake" and "Zero" with the newest dolphin-builds (3.0-368) to see how they run on them.

For Remake ive found a perfect config with everything running smooth. Nothing special at all, ive just had to activate "accurate V-Beam" to avoid framedrops in scenes with more zombies.

Ive tried different settings in different combinations with Zero, but although it runs very similar to REmake, there are remarkable long brakes between entering a room (after the door-animations) especially after cut-scenes. Ive found these brakes on the original gamecube too, but not that long (sometimes up to 8-10 seconds).

Ive using "normal" configuration (only V-beam acitvated as "special" thing). All the other things like AA, resolution, enable this, disable that doesnt seem to affect the "brake"-issue.
Furthermore im using LLE.

Could someone plz confirm this or habe an solution for it?

Thank you and excuse my poor english.
My current desktop-system:

OS: Win8.1x64
CPU: i5 2500k @ 4,2 GHz
GPU: nVidia 560 Ti
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01-10-2012, 07:53 AM (This post was last modified: 01-10-2012, 07:54 AM by HAR65.)
#1,044
HAR65 Offline
53 yeas old, gamer until the end
***
Posts: 167
Threads: 7
Joined: Mar 2011
(01-09-2012, 07:06 AM)HAR65 Wrote: Hallo, ive just tested "REmake" and "Zero" with the newest dolphin-builds (3.0-368) to see how they run on them.

For Remake ive found a perfect config with everything running smooth. Nothing special at all, ive just had to activate "accurate V-Beam" to avoid framedrops in scenes with more zombies.

Ive tried different settings in different combinations with Zero, but although it runs very similar to REmake, there are remarkable long brakes between entering a room (after the door-animations) especially after cut-scenes. Ive found these brakes on the original gamecube too, but not that long (sometimes up to 8-10 seconds).

Ive using "normal" configuration (only V-beam acitvated as "special" thing). All the other things like AA, resolution, enable this, disable that doesnt seem to affect the "brake"-issue.
Furthermore im using LLE.

Could someone plz confirm this or habe an solution for it?

Thank you and excuse my poor english.

Ok, this time i answer myself. I dont like neobrains usual answer "the normal end-user should use 3.0" Wink but this time its right. 3.0 solves the problem. "V-beam" isnt necessary and so the game runs nearly normal without any brakes between cut-scenes and the things to come.

Sorry like always for my poor english.

My current desktop-system:

OS: Win8.1x64
CPU: i5 2500k @ 4,2 GHz
GPU: nVidia 560 Ti
Find
01-11-2012, 12:20 AM (This post was last modified: 01-11-2012, 12:21 AM by LordVador.)
#1,045
LordVador Offline
Christmas Vader
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Posts: 8,851
Threads: 1,908
Joined: Mar 2011
(01-10-2012, 07:53 AM)HAR65 Wrote:
(01-09-2012, 07:06 AM)HAR65 Wrote: Hallo, ive just tested "REmake" and "Zero" with the newest dolphin-builds (3.0-368) to see how they run on them.

For Remake ive found a perfect config with everything running smooth. Nothing special at all, ive just had to activate "accurate V-Beam" to avoid framedrops in scenes with more zombies.

Ive tried different settings in different combinations with Zero, but although it runs very similar to REmake, there are remarkable long brakes between entering a room (after the door-animations) especially after cut-scenes. Ive found these brakes on the original gamecube too, but not that long (sometimes up to 8-10 seconds).

Ive using "normal" configuration (only V-beam acitvated as "special" thing). All the other things like AA, resolution, enable this, disable that doesnt seem to affect the "brake"-issue.
Furthermore im using LLE.

Could someone plz confirm this or habe an solution for it?

Thank you and excuse my poor english.

Ok, this time i answer myself. I dont like neobrains usual answer "the normal end-user should use 3.0" Wink but this time its right. 3.0 solves the problem. "V-beam" isnt necessary and so the game runs nearly normal without any brakes between cut-scenes and the things to come.

Sorry like always for my poor english.

The whole RE series works fine with Dolphin 3.0
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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01-11-2012, 02:26 AM
#1,046
HAR65 Offline
53 yeas old, gamer until the end
***
Posts: 167
Threads: 7
Joined: Mar 2011
(01-11-2012, 12:20 AM)LordVador Wrote: The whole RE series works fine with Dolphin 3.0

Yes, ive experineced this with REmake and Zero. But i didnt testet RE2,3,CV. Do they run that fine too? And i remember, that RE4 still has that BGM-loop-brake-issue.

Anyway, im satisfied with RE and Zero.

My current desktop-system:

OS: Win8.1x64
CPU: i5 2500k @ 4,2 GHz
GPU: nVidia 560 Ti
Find
01-11-2012, 02:52 AM
#1,047
LordVador Offline
Christmas Vader
*******
Posts: 8,851
Threads: 1,908
Joined: Mar 2011
(01-11-2012, 02:26 AM)HAR65 Wrote:
(01-11-2012, 12:20 AM)LordVador Wrote: The whole RE series works fine with Dolphin 3.0

Yes, ive experineced this with REmake and Zero. But i didnt testet RE2,3,CV. Do they run that fine too? And i remember, that RE4 still has that BGM-loop-brake-issue.

Anyway, im satisfied with RE and Zero.

They do. Minor sound issues in RE4. LLE solves most of them
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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01-12-2012, 06:56 AM (This post was last modified: 01-12-2012, 10:05 PM by Lone Wolf.)
#1,048
Lone Wolf Offline
Junior Member
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Posts: 25
Threads: 3
Joined: Jan 2012
I dont know if someone posted this already so i will as it may help performance.Enabling "Speed up Disc Transfer Rate" in RE0 game-specific properties will slightly increase performance and eliminate stuttering(at least it did for me) when changing camera angles.BTW i have a PAL GC version of the game
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01-12-2012, 07:05 AM
#1,049
HAR65 Offline
53 yeas old, gamer until the end
***
Posts: 167
Threads: 7
Joined: Mar 2011
(01-12-2012, 06:56 AM)Lone Wolf Wrote: I dont know if someone posted this already so i will as it helps performance.Enabling "Speed up Disc Transfer Rate" in RE0 game-specific properties will slightly increase performance and eliminate stuttering when changing camera angles.

Thx, i`ll give it a try. After i had some strange graphical issues with 3.0 in some cut-scenes i changed again to newer Gits. Here i have best results with enabling "LLE on thread"; it eleminates heavy framedrops when more as one person onscreen. I dont need "V-beam" anymore, which has created new problems.

Anyway, i will test the "speed up disc TR" and see, if it improves it further Big Grin
My current desktop-system:

OS: Win8.1x64
CPU: i5 2500k @ 4,2 GHz
GPU: nVidia 560 Ti
Find
01-12-2012, 07:40 AM
#1,050
Lone Wolf Offline
Junior Member
**
Posts: 25
Threads: 3
Joined: Jan 2012
(01-12-2012, 07:05 AM)HAR65 Wrote:
(01-12-2012, 06:56 AM)Lone Wolf Wrote: I dont know if someone posted this already so i will as it helps performance.Enabling "Speed up Disc Transfer Rate" in RE0 game-specific properties will slightly increase performance and eliminate stuttering when changing camera angles.

Thx, i`ll give it a try. After i had some strange graphical issues with 3.0 in some cut-scenes i changed again to newer Gits. Here i have best results with enabling "LLE on thread"; it eleminates heavy framedrops when more as one person onscreen. I dont need "V-beam" anymore, which has created new problems.

Anyway, i will test the "speed up disc TR" and see, if it improves it further Big Grin
Let me know how it went
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