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Resident Evil Series - Official Thread
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Resident Evil Series - Official Thread
09-09-2011, 06:01 AM
#1,001
Unglorious76
Unregistered
 
I'm playing Resident Evil Zero, it works fine for me and the version is the 7719.
Just a question, there is a way to smooth the pre-rendered backgrounds? Characters look gorgeus at high res Big Grin
09-20-2011, 08:12 PM
#1,002
Centerguy
Unregistered
 
In the meantime, are there any improvements in the new Dolphin-revs regarding the performance of RE 0 Wii-version?
As far as i can remember, the framerate in RE 0 wasn't nearly as good as in REmake in the older Dolphin-revs...
As i mentioned, i'm speaking of the Wii-version - not the GameCube-version, which runs pretty good on my system (Athlon X2 2.7 GHz, 4 GB RAM, 8800 GT 512 MB). But in the GC-version you have this f***ed up BGM Rolleyes Or is this issue fixed in the newer revs of Dolphin?
09-21-2011, 01:26 AM
#1,003
Nameless Mofo Offline
Smarter than your average dipshit
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Posts: 121
Threads: 5
Joined: May 2009
Is anyone else having problems with the infrared scope in RE4? I'm using dolphin r7370 and when I equip the infrared scope to my rifle, all I see when I am is a blue screen, and this is even when a regenerator is standing 5 feet in front of me.
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09-24-2011, 03:14 AM
#1,004
jetero Offline
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Posts: 18
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Hello,
long time since i have been here

I am playing all the resident evil games i can play(again). Yesterday i finished the original resident evil 1 with psx emulation with jill, and today i started the gamecube remake with chris on dolphin. Everything was good until i entered a room and the game crashed. I use dolphin save states instead of in game saves with ink ribbons(well i use some ribbons sometimes). I use 3 different dolphin states, but they all crash if i load them and enter a room(i use 3 because i noticed that sometimes dolphin save states make the game freeze and crash when trying to load a state). The thing is that if i load an in game save, everything works fine. So i was wondering if it was possible that dolphin save states could be somewhat corrupted?

i use R7719M, i tried with the experimental JIT but it still crashes, and played a bit with the options, like nosound and other options but to no avail. The animation of the door opening works fine, but when it is fading out to the room the sound repeat itself for 1 sec then crash. I also noticed that i can enter a room without crashing if there is no zombies in that room..

Anyone could give me some advice as to how to solve this save state issue? Thanks.

A part from that, the game renders beautifully and everything is smooth a part some slowdowns in some areas(big slowdown in the first floor main hall, i guess it's because of the flames in the foreground)
Asus M3A
DualCore AMD Athlon 64 X2 Black Edition, 3200 MHz (16 x 200) 6400+
Ram 2048 Mb (DDR2-800 DDR2 SDRAM)
NVIDIA GeForce 9600 GT (512 Mb)
Realtek HD audio integrated chip
Win XP sp3
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09-24-2011, 08:08 AM (This post was last modified: 09-24-2011, 08:08 AM by LordVador.)
#1,005
LordVador Offline
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(09-24-2011, 03:14 AM)jetero Wrote: Hello,
long time since i have been here

I am playing all the resident evil games i can play(again). Yesterday i finished the original resident evil 1 with psx emulation with jill, and today i started the gamecube remake with chris on dolphin. Everything was good until i entered a room and the game crashed. I use dolphin save states instead of in game saves with ink ribbons(well i use some ribbons sometimes). I use 3 different dolphin states, but they all crash if i load them and enter a room(i use 3 because i noticed that sometimes dolphin save states make the game freeze and crash when trying to load a state). The thing is that if i load an in game save, everything works fine. So i was wondering if it was possible that dolphin save states could be somewhat corrupted?

i use R7719M, i tried with the experimental JIT but it still crashes, and played a bit with the options, like nosound and other options but to no avail. The animation of the door opening works fine, but when it is fading out to the room the sound repeat itself for 1 sec then crash. I also noticed that i can enter a room without crashing if there is no zombies in that room..

Anyone could give me some advice as to how to solve this save state issue? Thanks.

A part from that, the game renders beautifully and everything is smooth a part some slowdowns in some areas(big slowdown in the first floor main hall, i guess it's because of the flames in the foreground)

Try Dolphin 3.0 it works fine
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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09-24-2011, 11:24 PM
#1,006
jetero Offline
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Posts: 18
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(09-24-2011, 08:08 AM)LordVador Wrote: Try Dolphin 3.0 it works fine

Thanks for the advice.

I would also like to ask about RE:0 gamecube, the game is really slow even in the 1st screen, is that normal, is the game really more CPU power hungry than REmake? Thanks.
Asus M3A
DualCore AMD Athlon 64 X2 Black Edition, 3200 MHz (16 x 200) 6400+
Ram 2048 Mb (DDR2-800 DDR2 SDRAM)
NVIDIA GeForce 9600 GT (512 Mb)
Realtek HD audio integrated chip
Win XP sp3
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09-24-2011, 11:30 PM
#1,007
LordVador Offline
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(09-24-2011, 11:24 PM)jetero Wrote:
(09-24-2011, 08:08 AM)LordVador Wrote: Try Dolphin 3.0 it works fine

Thanks for the advice.

I would also like to ask about RE:0 gamecube, the game is really slow even in the 1st screen, is that normal, is the game really more CPU power hungry than REmake? Thanks.

Post your settings
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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09-25-2011, 12:49 AM
#1,008
jetero Offline
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Posts: 18
Threads: 1
Joined: Jan 2010
(09-24-2011, 11:30 PM)LordVador Wrote: Post your settings

Well i first tried with the default settings(default resolution, no AA, AF and all other option to their default), because i thought that it would run smoothly like REmake(i can play remake with 4xAA and 8xAF), then i played with the options there, deactivating the sound, and all other options like skip EFB in the hacks section, but i am stuck between 75 and 80% game speed, and CPU is running at 100% power. Thanks for your help.
Asus M3A
DualCore AMD Athlon 64 X2 Black Edition, 3200 MHz (16 x 200) 6400+
Ram 2048 Mb (DDR2-800 DDR2 SDRAM)
NVIDIA GeForce 9600 GT (512 Mb)
Realtek HD audio integrated chip
Win XP sp3
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09-25-2011, 02:07 AM
#1,009
LordVador Offline
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(09-25-2011, 12:49 AM)jetero Wrote:
(09-24-2011, 11:30 PM)LordVador Wrote: Post your settings

Well i first tried with the default settings(default resolution, no AA, AF and all other option to their default), because i thought that it would run smoothly like REmake(i can play remake with 4xAA and 8xAF), then i played with the options there, deactivating the sound, and all other options like skip EFB in the hacks section, but i am stuck between 75 and 80% game speed, and CPU is running at 100% power. Thanks for your help.

Are these settings with r7719? Let "Virtual" checked but uncheck "RAM" in EFB Copies
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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09-25-2011, 02:28 AM (This post was last modified: 09-25-2011, 11:21 PM by jetero.)
#1,010
jetero Offline
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Posts: 18
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(09-25-2011, 02:07 AM)LordVador Wrote: Are these settings with r7719? Let "Virtual" checked but uncheck "RAM" in EFB Copies

I tried that, but it doesn't improve the speed. I downloaded version 3.0 and also r6505(some said it was fast) but still the same. I think I can't get RE:0 run as fast as REmake on my CPU, it's too slow! Thanks for your help.

edit : "a friend of mine lent me" the wii version and it is running at 100% speed!
Asus M3A
DualCore AMD Athlon 64 X2 Black Edition, 3200 MHz (16 x 200) 6400+
Ram 2048 Mb (DDR2-800 DDR2 SDRAM)
NVIDIA GeForce 9600 GT (512 Mb)
Realtek HD audio integrated chip
Win XP sp3
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