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Resident evil remake Zombie textures glitching
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Resident evil remake Zombie textures glitching
02-21-2017, 03:16 AM
#1
blue_bomber150
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Resident evil remake Zombie textures glitching

Im have problems in the resident evil remake emulation,using the dolphin 5.0,the game keeps good fps(between 28 and 30 fps),but the zombies textures start to glitch show little collorfull points like a christmas tree,i use the 4.0,fix the glith but slown down the game bellow 30 fps,someone already have this problem in dolphin 5.0 emulation and know how to fix it???? and im having a few sound glitches too,sound cutting somethimes..........[img]http://[Imgur](http://i.imgur.com/nlYon2U.png)[/img][img]http://[Imgur](http://i.imgur.com/nlYon2U.png)[/img][Imgur](http://i.imgur.com/nlYon2U.png) [Imgur](http://i.imgur.com/ULLfyni.png) [Imgur](http://i.imgur.com/L9EI01O.png)

my PC setup is: intel core i3,intel graphics 4400,4 gb ram memory
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02-21-2017, 05:59 AM
#2
Craftyawesome Offline
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https://forums.dolphin-emu.org/Thread-4-0-1288-and-over-causes-sparkles-in-d3d
(04-18-2016, 03:23 PM)TurboK Wrote: I can confirm that this is a driver issue. It was fixed for Intel HD 4600 drivers in August 2014, unfortunately Intel seemed to drop supplying drivers for HD 4000 about the same time. I have HD 4600, so I don't know if HD 4000 has received newer/fixed updates since then. You seem to have the latest version installed, so apparently they only applied the real solution for newer iGPU's, which is sad, of course.

Good news? This particular problem was bisected so that we know which calculation gets messed up results with Intel drivers, see full discussion here: https://forums.dolphin-emu.org/Thread-solved-graphic-glitches-on-d3d-backend-on-intel-hd-since-dolphin-version-4-0-1288 . Thank magumagu for finding out the alternative formula.

Bad news? While "fixing" your problem is easy, it requires editing the source code and compiling it yourself. The actual editing is pretty straight forward, but installing Visual Studio can take some effort. I can do it for you if it seems too much. Later today, maybe? I presume that you want the latest development version, so that's what I'll be using.

Here's the link to the code that does the trick: https://github.com/TurboK234/dolphin/commit/2f0e09fe70a867b5ad58bab6adc2172a9f3134b3 . One should note that the line numbers have changed in Source/Core/VideoCommon/PixelShaderGen.cpp since then, but the affected code seems to be intact so there is no reason for this not to work.
You can see some fixed versions at the top.
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02-21-2017, 08:35 AM
#3
mbc07 Offline
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That's not a development discussion. Thread moved to general support.
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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