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Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Custom Texture Projects v
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Resident Evil Code: Veronica X HD
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Resident Evil Code: Veronica X HD
03-24-2020, 07:28 AM
#41
David Hayter Offline
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Hello, i know this getting old but... first thank you for this awesome work done here, now here my issue, im not able to get the NA stretch to 16/9 code to work, i mean entered it like any other code but my game still in 4/3, someone have idea with any luck?
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03-24-2020, 05:53 PM
#42
Zombie Offline
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(03-24-2020, 07:28 AM)David Hayter Wrote: Hello, i know this getting old but... first thank you for this awesome work done here, now here my issue, im not able to get the NA stretch to 16/9 code to work, i mean entered it like any other code but my game still in 4/3, someone have idea with any luck?

Are you talking about a gecko code, an AR code, or the "widescreen hack" option that's built into dolphin? Either way, make sure the aspect ratio is set to "force 16:9" in dolphin settings. If it's a gecko/AR code, you'll need to make sure it's for the same region as your game (in addition to the same game revision, though I'm not sure there are different revisions for RECVX)
Phazon UI Discord | Phazon UI
Eternal Darkness HD | X-Men Legends II HD | Resident Evil Code: Veronica X HD | Metroid Prime Trilogy KBM UI Project
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03-24-2020, 09:18 PM
#43
David Hayter Offline
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(03-24-2020, 05:53 PM)Zombie Wrote: Are you talking about a gecko code, an AR code, or the "widescreen hack" option that's built into dolphin?  Either way, make sure the aspect ratio is set to "force 16:9" in dolphin settings.  If it's a gecko/AR code, you'll need to make sure it's for the same region as your game (in addition to the same game revision, though I'm not sure there are different revisions for RECVX)

I tested with both region code, also yes force 16:9 is checked in dolphin setting. 16:9 code work perfectly in other game like Super Mario Sunshine.
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03-24-2020, 09:23 PM
#44
Zombie Offline
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unfortunately, you'll have to get in touch with the creator of the code(s)... I'm not really in a position to provide tech support on someone else's gecko/AR codes
Phazon UI Discord | Phazon UI
Eternal Darkness HD | X-Men Legends II HD | Resident Evil Code: Veronica X HD | Metroid Prime Trilogy KBM UI Project
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03-25-2020, 10:01 AM
#45
David Hayter Offline
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(03-24-2020, 09:23 PM)Zombie Wrote: unfortunately, you'll have to get in touch with the creator of the code(s)... I'm not really in a position to provide tech support on someone else's gecko/AR codes

I finally figured it out, the widescreen hack was not enabled. Now thats working! thank you!
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03-25-2020, 02:26 PM
#46
Zombie Offline
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I'm glad it was something simple and you got it figured out... hopefully the widescreen code works well

enjoy
Phazon UI Discord | Phazon UI
Eternal Darkness HD | X-Men Legends II HD | Resident Evil Code: Veronica X HD | Metroid Prime Trilogy KBM UI Project
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04-15-2020, 05:57 PM (This post was last modified: 04-15-2020, 06:35 PM by berserkingyadis.)
#47
berserkingyadis Offline
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Hey, new guy here looking to try out this HD pack, I am coming from the Seamless HD project for RE2 and RE3. I am also a total noob concerning these Texture Mods but judging from the messages in this tread I have to put the Downloaded files in a certain folder.

It took me a little bit to find the "sticky" Zombie has mentioned to read first. It is here https://forums.dolphin-emu.org/Thread-how-to-install-texture-packs-custom-textures-info

I am assuming I should either use the DDS or the PNGs, is that correct? Ill try the DDS on my (newest) development build of Dolphin since it appears to be supporting this new DDS feature.

Is there something else I need to setup for the RE Game Veronica X (US Version)? I have heard that there were music/sound issues in certain Dolphin versions with RE games but im not sure which.

Thanks for this great project and your time. Please bear with me, I dont have much experience :/

EDIT: answered by Zombie in Discord: US Version it is, and newest Dolphin version with DDS will serve just fine.
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06-17-2020, 03:27 AM
#48
ace75 Offline
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Hello everybody. I am trying to use this pack with the European version of the game, but some textures in the menu are not compatible with this version, I have not tested it in the game itself. Can a respected author make a compatible version with the European version of the game. Sincerely.
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06-29-2020, 08:12 AM
#49
Zombie Offline
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(06-17-2020, 03:27 AM)ace75 Wrote: Hello everybody. I am trying to use this pack with the European version of the game, but some textures in the menu are not compatible with this version, I have not tested it in the game itself. Can a respected author make a compatible version with the European version of the game. Sincerely.

Unfortunately, I don't have a PAL copy of the game... and I don't speak most of the languages you're probably talking about, so there's little I can do directly. If anyone feels like making a few textures for the PAL version of the game, they're welcome to get in contact with me and we can try to include some alternate files for that version.

The good news is the majority of the pack should be region-agnostic. Outside of a few text-based things or localization-specific changes, most of the textures will work as-is
Phazon UI Discord | Phazon UI
Eternal Darkness HD | X-Men Legends II HD | Resident Evil Code: Veronica X HD | Metroid Prime Trilogy KBM UI Project
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09-26-2020, 11:18 PM
#50
LajinCE Offline
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(03-10-2019, 12:39 PM)Zombie Wrote:
[Image: K6MS4un.png]

IMPORTANT UPDATE (02/21/20) I recently released a new Dolphin utility called Phazon UI.  Dynamic user interfaces for Resident Evil: Code Veronica X can now be generated with Phazon!  If you'd like to create custom user interfaces, please check out the Phazon UI Dolphin post or the Phazon UI Discord for more information.

I decided to dump the textures on my last Code Veronica playthrough and see how they looked with 4x topaz upscale... the results are pretty decent.  Not anywhere near as good as the prerendered textures from other RE games, but a significant improvement over the base textures on average.  I've manually sorted through all the upscaled textures and tossed the (very) small number that didn't benefit from upscaling.  Played through battle game and loaded up a bunch of old saves and haven't noticed any major issues... but there's probably going to be a few minor things that fell through the cracks or need fixes.  Textures have had unused alpha channels removed and been optimized with optiPNG.

3/29/2019 Edit
I took some time to sort through FanBoy's REC:VX Pack and update some text in this HD pack.  They did a great job with the text, and it really improves the game.  I made a few minor edits (fixed some text in the controller menu that clipped in 4:3), combined upscaled faces/eyes in the menu screen with their improved menu text, and created a new default gamecube controller texture.  Xbox and Playstation controller textures are still included for anyone who'd rather swap them in.  I've tested the combined packs briefly over the last few days and I didn't notice any issues.  If you notice any problems, please post them below.

Download Links
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4x DDS
Comparisons
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I recommend opening these in new tabs, they're 2624x1080

Known Issues
• Minor tiling artifacts in ~2 places 1 place on the item menu from upscaling the texture with faces and a few other things
• Some of the textures with fonts aren't great (e.g. ammo boxes), but they were pretty terrible prior to upscaling... they can't be fixed without completely remaking them
• Some text has not been modified
• The primary item menu texture (pretty much the only thing in the game broken up into tiles, which gets distorted when upscaled and pieced back together)
• A few random things I missed (e.g. Steve's Battle Game page)

Revision History
Spoiler: (Show Spoiler)
v1.5 06/01/2019
• Color correction/noise pass on most textures
• Removed duplicate texture
• PNG pack has been retired

v1.4 11/18/2019
• Fixed artifacts in DDS textures

v1.3 7/15/2019
• Repacked both DDS and PNG packs, including HD UI + text addon
• Reduced archive size by repacking with much stronger 7z compression
• Split DDS pack into 2 archives under 5GB
• Added README for custom controller texture
• Phased out old pack downloads since they are no longer relevant

v1.2 4/9/2019
• Compressed PNG pack added (Thanks to Kayael, check out the RE2 + RE3 upscale projects)

v1.1 3/29/2019
• Compatible HD UI + Text Pack added to download section (Thanks to FanBoy, check out his original thread here)
• New pack fixes one of the tiling artifacts in the inventory menu
• New, improved default controller configuration screen + optional PS3/Xbox variants

v1.0 3/9/2019
• Initial release






Zombie you absolute legend!! So glad Xmen Legends II and this game are getting some proper love. What an awesome job you've done. I was wondering if this upres can ever go beyond 4x somehow? Say, to x12 or x16 perhaps?


Thanks for all that youve done
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